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Thread Statistics | Show CCP posts - 12 post(s) |

Dave stark
Bombardier Inc
261
|
Posted - 2012.07.26 06:34:00 -
[1] - Quote
baltec1 wrote:Tyberius Franklin wrote:
All that aside I do wish the hulk had actually been left alone base HP wise and the focus shifted abit to just enhancing fittings. would be much more interesting IMHO.
Agreed, the exhumers did not need more HP on the hulls.
then they did need more cpu/pg for fittings. almost every tank fit i've seen for the current hulk requires micro auxiluary power core thingies for extra fitting space. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
261
|
Posted - 2012.07.26 06:46:00 -
[2] - Quote
Richard Desturned wrote:Harbingour wrote:stoicfaux wrote:So... the moral of the story is that the Big Bad Wolf has gone from being a windbag to a crybaby?
Yep grab the tear bucket & start collectingthe delicious lazy gankers tears lil' piggies frankly the "abloobloobloo my hulk got blown up in hisec i thought it was safe there" tears were far, far better
any plans for goons to raise rewards for hulkageddon in order to somewhat bankroll bigger ships to continue ganking miners? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
261
|
Posted - 2012.07.26 06:58:00 -
[3] - Quote
Richard Desturned wrote:Dave stark wrote:any plans for goons to raise rewards for hulkageddon in order to somewhat bankroll bigger ships to continue ganking miners? yeah if we do continue to fund hulkageddon infinity despite the tech nerf, we might have to slightly increase the reward so that people could use *gasp* more than one catalyst
interesting. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
261
|
Posted - 2012.07.26 07:00:00 -
[4] - Quote
James Amril-Kesh wrote:CCP Soundwave wrote:Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender). That's a nice sentiment I suppose, but it seems you've failed to back it up with anything resembling a justification. Do you have any idea what you're about to do to the game with this change? Do you seriously believe this is a good idea? MINERS THEMSELVES should be against this change, because it promotes lazy gameplay. Intelligent miners will be making far less, the price of minerals as a whole will drop, and supercapital production will be significantly cheaper. The only miners that will make any kind of money now are the same miners who find it difficult to pull a profit under these conditions because they're lazy and mine for hours simply because they don't even sit at their computers while they do it. How you could possibly think this is a good idea is beyond me.
i nearly took you seriously until you said miners could be afk for hours demonstrating you've never mined for more than 5 mins in your entire life. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
261
|
Posted - 2012.07.26 07:44:00 -
[5] - Quote
James Amril-Kesh wrote:Dave stark wrote:James Amril-Kesh wrote:CCP Soundwave wrote:Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender). That's a nice sentiment I suppose, but it seems you've failed to back it up with anything resembling a justification. Do you have any idea what you're about to do to the game with this change? Do you seriously believe this is a good idea? MINERS THEMSELVES should be against this change, because it promotes lazy gameplay. Intelligent miners will be making far less, the price of minerals as a whole will drop, and supercapital production will be significantly cheaper. The only miners that will make any kind of money now are the same miners who find it difficult to pull a profit under these conditions because they're lazy and mine for hours simply because they don't even sit at their computers while they do it. How you could possibly think this is a good idea is beyond me. i nearly took you seriously until you said miners could be afk for hours demonstrating you've never mined for more than 5 mins in your entire life. Yeah, I admit I forgot the part where you press F1, F2, and F3, and then go about whatever you were doing before. The point is you don't even have to pay attention anymore, because it won't matter whatsoever.
and you still can't go afk for hours because asteroids will pop after about 6 mins. less if you're not using a hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
262
|
Posted - 2012.07.26 07:51:00 -
[6] - Quote
Destiny Corrupted wrote:Dave stark wrote:and you still can't go afk for hours because asteroids will pop after about 6 mins. less if you're not using a hulk. Oh, well, let me tell you about this little piece of software I have...
your signature makes this post even more amusing than it is. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
262
|
Posted - 2012.07.26 08:09:00 -
[7] - Quote
Jypsie wrote:Quote:After the changes, mining profitability will drop off a cliff because the only people doing it will be those asleep at the keyboard or whose cats are playing for them. Or maybe the gankers will have to go back to shooting each other to make their money. Get their asses back out there blowing each other up and creating upward pressure on the price of minerals. The risk free money of blowing up a exhumer, looting the t2 strips, salvaging intact plates, and getting a isk GG pat on the ass from goons all for the cost of a well fit dessie isn't going to be there anymore.
the fact still remains; mineral prices will be going down. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
262
|
Posted - 2012.07.26 08:17:00 -
[8] - Quote
Jypsie wrote:Quote:the fact still remains; mineral prices will be going down. True. Its the nature of the industry. Just have to hope for more wars.
even as a miner i kinda like lower mineral prices. it still takes me the same amount of time to buy most things, and anything else i do is worth more relative to what it was worth in terms of purchasing power. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
262
|
Posted - 2012.07.26 08:29:00 -
[9] - Quote
Herr Wilkus wrote:Mara Rinn wrote:
Good stuff. Soundwave should try and absorb what I have to say.
Couldn't have said it better myself - and I've been saying it for 3-4 years now. Remove the predators from the equation and you end up with large numbers of very stupid prey - and they starve when they exhaust the food supply (ie, overrun the demand for minerals/ice.) All miners end up the same, with no challenges to distinguish (and reward) the intelligent ones over the slow and stupid. And yes, make no mistake - this IS removing predators from the equation, because gankers are not going to waste 500M ISK to gank your AFKing, 200M ISK Mackinaw, let alone over a billion to kill your 120M ISK Skiff. Somehow I don't think 'belt rats' are going to pose a credible threat to these new Exhumers.
the problem is, you can't have belt rats that will 1shot new players. in terms of belt rats even the regular mining barges with no tank at all are overtanked for high sec belt rats. a flight of light drones will take out the high sec belt rats in a single volley, maybe two depending on your drone skills. however with rats not spawning in 1.0 systems i guess we could justify throwing battleship rats in to high sec. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
263
|
Posted - 2012.07.26 08:41:00 -
[10] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Herr Wilkus wrote:Mara Rinn wrote:
Good stuff. Soundwave should try and absorb what I have to say.
Couldn't have said it better myself - and I've been saying it for 3-4 years now. Remove the predators from the equation and you end up with large numbers of very stupid prey - and they starve when they exhaust the food supply (ie, overrun the demand for minerals/ice.) All miners end up the same, with no challenges to distinguish (and reward) the intelligent ones over the slow and stupid. And yes, make no mistake - this IS removing predators from the equation, because gankers are not going to waste 500M ISK to gank your AFKing, 200M ISK Mackinaw, let alone over a billion to kill your 120M ISK Skiff. Somehow I don't think 'belt rats' are going to pose a credible threat to these new Exhumers. the problem is, you can't have belt rats that will 1shot new players. in terms of belt rats even the regular mining barges with no tank at all are overtanked for high sec belt rats. a flight of light drones will take out the high sec belt rats in a single volley, maybe two depending on your drone skills. however with rats not spawning in 1.0 systems i guess we could justify throwing battleship rats in to high sec. Not true, try flying a Retriever with newbie skills below 0.7 sec and it gets popped so fast it's unreal. Even spamming shield repeair. The game has to work for them too.
really? i guess it has been a while since i've been mining in a retriever in high sec; still my drone skills aren't any thing special and 0.7 space rats pop within 2 volleys. it's about what, 9 days training for 5x t2 light drones? and up to 14 days if you add drone interfacing IV to that. i'm sure new players can tolerate mining in 1.0 systems for 2 weeks. it's skills they want anyway.
not to mention the lucrative ores (atm, scordite) can be found in 0.7 systems which have laughable rats. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 08:49:00 -
[11] - Quote
Ginseng Jita wrote:
Ice does not pop after six minutes.
true, but he implied that minerals would fall because of afk miners. simply not true. ice prices falling because of afk miners sure, but not minerals. hence why it's obvious he hasn't got a clue what he's talking about. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 09:38:00 -
[12] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:
really? i guess it has been a while since i've been mining in a retriever in high sec; still my drone skills aren't any thing special and 0.7 space rats pop within 2 volleys. it's about what, 9 days training for 5x t2 light drones? and up to 14 days if you add drone interfacing IV to that. i'm sure new players can tolerate mining in 1.0 systems for 2 weeks. it's skills they want anyway.
not to mention the lucrative ores (atm, scordite) can be found in 0.7 systems which have laughable rats.
Right 2 days ago I needed 999 trit to complete a R&D mission on an alt who sits at 40 jumps away off Jita. I checked the market of this 0.6 sec system and the closest trit for sale was 22 jumps away. So I thought: "well she's in a frig and by chance I got 1 mining laser I fitted, let's just take from a roid in this system". Now that alt is one of the 2008 "900k SP" ones, that is well better suited than modern new characters yet I could not do a single cycle before I was taken to hull by the 3 rats in there. Sucks to be new in EvE. Game should entice new players go discover around (other MMOs grant XP or unlocks for that) not to stick to 1.0 sec for 2 months or else...
1day 17hours to get in to an osprey (give or take if you're not caldari) that'll have more durability than a frigate. also we've no idea how durable the new mining frigate will be. again; the real issue here is that exhumers must be able to tank belt rats in 0.0 which means a triple bs spawn which in turn is just pure overkill for high sec belts.
however i see no reason why we shouldn't put battleships in high sec ice belts; nothing less than a mining barge can mine in those belts anyway. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 09:42:00 -
[13] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:1day 17hours to get in to an osprey (give or take if you're not caldari) that'll have more durability than a frigate. also we've no idea how durable the new mining frigate will be. again; the real issue here is that exhumers must be able to tank belt rats in 0.0 which means a triple bs spawn which in turn is just pure overkill for high sec belts.
however i see no reason why we shouldn't put battleships in high sec ice belts; nothing less than a mining barge can mine in those belts anyway. My original mention was about a Retriever, which has considerably less tank than an Osprey.
does it? jeez i haven't flown those ships for such a long time i forget what tanks better than what. also, if i'm not mistaken an osprey can fit a launcher as well as miners due to the 5 high slots and less than 5 turrets etc so new players aren't really at the mercy of high sec rats.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 11:34:00 -
[14] - Quote
baltec1 wrote:Tyrton wrote: AND NOW
You are now whining that it will take effort on your part to gank a barge.....REALLY.
No we are pointing out that exhumers could already tank and that the changes mean thet they can now tank most attempts while having a max yeild fit. Which is wrong.
and it's not wrong that a 3m ship can take down a 250m ship in a matter of seconds? i have no issue with a 3m ship taking down a 250m ship, i just have an issue with it happening in seconds. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 11:41:00 -
[15] - Quote
baltec1 wrote:Dave stark wrote:baltec1 wrote:Tyrton wrote: AND NOW
You are now whining that it will take effort on your part to gank a barge.....REALLY.
No we are pointing out that exhumers could already tank and that the changes mean thet they can now tank most attempts while having a max yeild fit. Which is wrong. and it's not wrong that a 3m ship can take down a 250m ship in a matter of seconds? i have no issue with a 3m ship taking down a 250m ship, i just have an issue with it happening in seconds. The same 3 mil ship will take down any heavy assault ship and recon in the same time if they dont tank their ships.
that assumes the destroyer doesn't get it's ass handed to it by a ship that can shoot back; miners don't have that option. combat ships don't *have* to fit tanks to win fights, barges do since we have no control over our "guns" (concord).
if you're turning your ship in to a tank it defeats the purpose of the ship to begin with. you may as well be mining in a battleship which ccp obviously think is ******** due to the fact that they then introduced dedicated mining ships. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 11:44:00 -
[16] - Quote
Mara Tessidar wrote:Highsec is not supposed to be safe, it is supposed to be safer. Unfortunately, mining ships are now so overtanked that even an idiot can't lose one short of pressing the self-destruct button and walking away from their computer for two minutes. There are a lot of idiots flying mining ships.
Thanks for the wonderful ship balancing as per your usual standard, CCP.
and you think it was balanced that in order to tank a 0.0 rat spawn you HAD to use deadspace/faction modules? as if a hulk hull on it's own isn't a big enough prize for a neut... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 11:47:00 -
[17] - Quote
baltec1 wrote:Dave stark wrote:
that assumes the destroyer doesn't get it's ass handed to it by a ship that can shoot back; miners don't have that option. combat ships don't *have* to fit tanks to win fights, barges do since we have no control over our "guns" (concord).
if you're turning your ship in to a tank it defeats the purpose of the ship to begin with. you may as well be mining in a battleship which ccp obviously think is ******** due to the fact that they then introduced dedicated mining ships.
So fitting a tank means the three t2 strips stop working? Also, the untanked heavy assault ship would die so fast it wouldnt get the chance to shoot back. I know, we tested this.
no. however the point of it is that you're effectively mining in a battleship, which is not what ccp want as evident by the fact that when that was the only option they introduced ships that were dedicated to mining. however then we come to the issue that i just put in my other post in order to tank rat spawns you need deadspace modules etc
the tank buff was inevitable. have they gone too far with the skiff? yeah probably, however in their current state their tank is just bad. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 11:52:00 -
[18] - Quote
baltec1 wrote:Dave stark wrote:
no. however the point of it is that you're effectively mining in a battleship, which is not what ccp want as evident by the fact that when that was the only option they introduced ships that were dedicated to mining. however then we come to the issue that i just put in my other post in order to tank rat spawns you need deadspace modules etc
the tank buff was inevitable. have they gone too far with the skiff? yeah probably, however in their current state their tank is just bad.
You dont need deadspace mods to tank rats in 0.0 Also your self entitlement is shocking. I mean, hoe DARE I say that you should be putting a tank on your ship just like everyone else has to. Hulks should have the best of all worlds just because.
yeah, you do. you can't be cap stable without a deadspace/faction booster.
self entitlement? how? all i said was it's not what ccp want you to do, and i've stated why it's obvious ccp don't want you to do that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:03:00 -
[19] - Quote
baltec1 wrote:Dave stark wrote:
yeah, you do. you can't be cap stable without a deadspace/faction booster.
self entitlement? how? all i said was it's not what ccp want you to do, and i've stated why it's obvious ccp don't want you to do that.
Because CCP have never made a mistake with a ship buff before. Also learn to tank, t2 tanked hulks work just fine in 0.0
i already said i think they might have gone overboard with the skiff.
i don't have an issue fitting a tank. again, a t2 small shield booster isn't cap stable. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:09:00 -
[20] - Quote
Skippermonkey wrote:So i herd that the risk reward policy that makes EVE what it is doesnt apply to afk miners anymore
c/d
nor suicide gankers. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:17:00 -
[21] - Quote
DrSmegma wrote:Dave stark wrote:Skippermonkey wrote:So i herd that the risk reward policy that makes EVE what it is doesnt apply to afk miners anymore
c/d nor suicide gankers. Confirming two wrongs make a right
well, to be fair, they're mostly the ones complaining about it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:23:00 -
[22] - Quote
Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:So i herd that the risk reward policy that makes EVE what it is doesnt apply to afk miners anymore
c/d nor suicide gankers. I know you arent the brightest spark, so i'll point it out to you Suicide gankers are WELL aware of rick vs reward... the risk is the ship that they WILL lose, the REWARD is the smug satisfaction that in maybe an hour, the miner will notice that he isnt in the belt anymore These changes make it so that even Dolly the Cloned Sheep will be able to happily mine away without even a thought for the possible dangers that might be out there. The hilarious thing is that the miners that CCP are trying to protect will probably not even notice the changes to the mining barge lineup for weeks
there isn't any risk, that's the point. you can't have risk vs reward when there's no risk. it isn't a risk if it's a guaranteed ship loss. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:30:00 -
[23] - Quote
Vaerah Vahrokha wrote:Mara Rinn wrote:[quote=Tyrton]You spend time repeating the same boring 3 points
So here we are with an exhumer that can field a 100k EHP tank yet still get 5/6th the yield of a Hulk. For the tank & capacity roles, I'd have expected 1/2 the yield of a Hulk (through a cycle bonus on strip miners and ice harvesters), and I'd have expected the Hulk to receive a slight decrease in EHP to compensate for its extremely high yield.
Nobody would use a ship yielding 1/2 of a peer tier other. Heck, nobody wanted to use a covetor which is way cheaper, 1 tier below yet it mines within 15% off an Hulk. The scope of the "tiericide" instead is to make all the ship equally flown.
actually it's more than that, iirc you can only fit 2x mlu IIs on a covetor with an implant. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:39:00 -
[24] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Vaerah Vahrokha wrote:Mara Rinn wrote:[quote=Tyrton]You spend time repeating the same boring 3 points
So here we are with an exhumer that can field a 100k EHP tank yet still get 5/6th the yield of a Hulk. For the tank & capacity roles, I'd have expected 1/2 the yield of a Hulk (through a cycle bonus on strip miners and ice harvesters), and I'd have expected the Hulk to receive a slight decrease in EHP to compensate for its extremely high yield.
Nobody would use a ship yielding 1/2 of a peer tier other. Heck, nobody wanted to use a covetor which is way cheaper, 1 tier below yet it mines within 15% off an Hulk. The scope of the "tiericide" instead is to make all the ship equally flown. actually it's more than that, iirc you can only fit 2x mlu IIs on a covetor with an implant. You can only fit those fabled "everybody should get" 32K EHP tanks with CPU implant, EFT "All skills to V" pilot and possibly an Orca boost. Clearly the starter fitting for the starter profession.
yeah but the fact you can't fit the 2nd mlu means the difference between the two ships is greater than 15%. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 13:04:00 -
[25] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Vaerah Vahrokha wrote:Vaerah Vahrokha wrote:
Nobody would use a ship yielding 1/2 of a peer tier other. Heck, nobody wanted to use a covetor which is way cheaper, 1 tier below yet it mines within 15% off an Hulk.
The scope of the "tiericide" instead is to make all the ship equally flown.
You can only fit those fabled "everybody should get" 32K EHP tanks with CPU implant, EFT "All skills to V" pilot and possibly an Orca boost. Clearly the starter fitting for the starter profession. yeah but the fact you can't fit the 2nd mlu means the difference between the two ships is greater than 15%. It's 20.3% off a T1 ship vs a T2 ship, which is a far, far call from Mara Rinn's "1/2" of peer tier ship. But most "sane" Hulk setups don't have 2 MLUs so the difference is far less.
depends how we're defining sane. for solo mining, sure. however if you're solo mining you can't tank a covetor so you're a guarenteed free kill.
in a fleet though, why wouldn't you fit 2x mlus? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 13:08:00 -
[26] - Quote
Skippermonkey wrote:The real tragedy here is that instead of CCP reimagining Mining as a Profession, they have instead given the tools to miners to make it much easier to mine for longer periods without any needed input or concentration.
Further relegating mining as the profession of botters and alt accounts
yeah because making the hulk's ore bay facilitates being afk more... right? if you sit at the computer and jetcan mine with a hulk you'll mine more than just waiting for the asteroid depleted sound when sitting there in a mackinaw. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 13:48:00 -
[27] - Quote
Skippermonkey wrote:Unit757 wrote:Currently, on SISI, a completely untanked hulk has 12k EHP. Considering the vast majority will more then likely still fit max yield/no tank, I would say they will still be gankable. I'm not a professional ganker though, so I don't know.
Edit - Sorry, I had low-grade slaves plugged in when I got that number, so it would actually less EHP. I didnt think the changes had made their way to SiSI yet Check to see if the other exhumers have bonuses for Ice and Mercoxit, etc
they've been on sisi for a few days now.
and it's mackinaw ehp you need to check, not hulk ehp. :) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 14:43:00 -
[28] - Quote
gfldex wrote:CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. How do you plan to scale the HP of a freighter with the value of it's cargo? If you don't plan to do that then please tell me why miners are immune from profit seeking highsec pirates but haulers are not. I'm in your forumz asking rhetorical questions.
the modules dropped from an exhumer exceeds the cost of the ship destroying it. is that the same with a freighter? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 14:45:00 -
[29] - Quote
Skippermonkey wrote:Alexzandvar Douglass wrote:As a Ice miner I welcome the update, as finally CCP recognizes you should have some ability to not instantly die the minute anything shoots you.
All I see is miles upon miles of butthurt, with no end in sight. Would you pvp in an untanked ship? Would you run a mission in an untanked ship? What makes miners so special that they think they dont need to fit a tank?
no because you're intending to go in to a combat situation, tanks are for combat. mining ships are not a combat ship.
that's like saying "would you wear a coat in the middle of summer?" "well the eskimos have to, so why don't you have to?" Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 14:52:00 -
[30] - Quote
Skippermonkey wrote:Dave stark wrote:gfldex wrote:CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. How do you plan to scale the HP of a freighter with the value of it's cargo? If you don't plan to do that then please tell me why miners are immune from profit seeking highsec pirates but haulers are not. I'm in your forumz asking rhetorical questions. the modules dropped from an exhumer exceeds the cost of the ship destroying it. is that the same with a freighter? If you are doing it right, the cargo should suffice
that's the point though; cargo isn't factored in to this. people ganking mining barges are doing it because they make money from destroying a ship regardless of it's cargo (and even with a fully expanded and full cargo a hulk will still drop less in cargo than in modules). if you happen to be carrying a set of bpos when your charon goes pop; you're a ******* moron. if you went pop because some one gains isk from throwing a ship worth pocket change at you in exchange for scooping a bundle of modules worth more than the ship was then clearly some thing isn't right.
last time i checked (which, admittedly, was a while ago) a single t1 ice harvester turret was worth more than a thrasher. i'll wager most ships are packing t2 variants hence raising the ganker's profit even more (not to mention the insult that the mine replacing is ship is probably buying his own modules back). Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 14:55:00 -
[31] - Quote
EvilweaselSA wrote:CCP Soundwave wrote: Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender).
To put it in simple terms: the cost of your ship isn't a tank. EVE isn't supposed to be a game where more expensive things can't be killed by less expensive things. If a battleship dies to a rifter, we do not complain the cost to the attacker was lower than the cost to the defender.
that's not really the issue that a small ship can kill a big ship. that's fine. a small ship killing a bigger ship so quickly is the issue, to be honest.
if you're in null in a battleship and an assault frigate attacks you you've got the chance to shoot him before he gets his transversal up and starts showing you that you're a fool. miners don't have the ability to issue that pre-emptive strike in high sec. they have no guns and concord have to finish their doughnut before they come help you out. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 14:58:00 -
[32] - Quote
Skippermonkey wrote:Dave stark wrote:no because you're intending to go in to a combat situation, tanks are for combat. mining ships are not a combat ship. Replace the words 'DPS' with 'isk per hour' I dont fit a mission boat for MAX dps at expense of my survivability, because if i did my shiny billion isk faction ship would explode in no time at all yet miners fit their mining barges and exhumers for 'max mining' at expense of their survivability in the face of warnings from CCP, countless threads about sucide gankers, eternal hulkageddon, etc then they innevitably die, and point the finger at anybody but themselves Miners as a collective group have clearly shown that they are incapable of looking after themselves, and so CCP has stepped in to hold their hand and protect them as if they were an endangered species
no, you fit your ship to do missions as efficiently as possible. that's the same thing as fitting to mine as efficiently as possible.
i have no problem with hulkaggedon, if you want to gank me i think you're perfectly entitled to do so; provided you actually have to put some effort in to it and not just use ships costing less than the contents of my jetcan. the tears from the gankers about this buff is the fact that they're no longer able to do it in throwaway ships and have to put some kind of investment in to ******* up some one's day. hard life isn't it?
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:01:00 -
[33] - Quote
EvilweaselSA wrote:Dave stark wrote: that's not really the issue that a small ship can kill a big ship. that's fine. a small ship killing a bigger ship so quickly is the issue, to be honest.
It's highsec: you simply must kill something within a specific amount of time. It's absolutely trivial to tank a hulk to resist a catalyst, and easy to resist two. I don't have an issue with them increasing the hulk's tank when the hulk has made a tradeoff for extra tank. I have a problem with increasing the tank of a 4x civilian shield booster hulk.
if you're time limited; bring bigger guns. personally i don't think it's unreasonable for a hulk to be able to tank a ship worth more than it's module drops until concord arrives without giving up anything. being able to tank a ship of equal value until concord arrives without fitting for it would mean the ehp buff has gone too far.
obviously you may feel differently to me about that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:05:00 -
[34] - Quote
Dramaticus wrote:Dave stark wrote:EvilweaselSA wrote:Dave stark wrote: that's not really the issue that a small ship can kill a big ship. that's fine. a small ship killing a bigger ship so quickly is the issue, to be honest.
It's highsec: you simply must kill something within a specific amount of time. It's absolutely trivial to tank a hulk to resist a catalyst, and easy to resist two. I don't have an issue with them increasing the hulk's tank when the hulk has made a tradeoff for extra tank. I have a problem with increasing the tank of a 4x civilian shield booster hulk. if you're time limited; bring bigger guns. personally i don't think it's unreasonable for a hulk to be able to tank a ship worth more than it's module drops until concord arrives without giving up anything. being able to tank a ship of equal value until concord arrives without fitting for it would mean the ehp buff has gone too far. obviously you may feel differently to me about that. You do realize that right now, under current mechanics, it is possible for you to do that, right? no, you can't. that's the point. every fitting that will repel a destroyer fits fitting mods in the lows. (at least, every one i've seen) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:06:00 -
[35] - Quote
Skippermonkey wrote:Dave stark wrote:no, you fit your ship to do missions as efficiently as possible. that's the same thing as fitting to mine as efficiently as possible.
i have no problem with hulkaggedon, if you want to gank me i think you're perfectly entitled to do so; provided you actually have to put some effort in to it and not just use ships costing less than the contents of my jetcan. the tears from the gankers about this buff is the fact that they're no longer able to do it in throwaway ships and have to put some kind of investment in to ******* up some one's day. hard life isn't it?
So you are happy that CCP are effectively throwing ship balance out of the window to 'protect' hisec miners? Of course, i shouldnt really expect people to care about game balance when you just chew on rocks for a living
yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:12:00 -
[36] - Quote
EvilweaselSA wrote:Dave stark wrote: if you're time limited; bring bigger guns.
My point is the argument "it kills it too quickly" is nonsensical. It's highsec: any kill must happen fast or it doesn't happen, so you can't argue it 'died too fast'. You can only argue it shouldn't have died.
not at all. as pointed out on the previous page an assault frigate can, and should, be able to kill a battleship. smaller ship killing bigger ship. it just shouldn't happen quickly. if we remove the time factor it comes down to who 1shots who first and small ships will never be able to take on big ships so any one that can't fly a bigger ship is instantly at a disadvantage.
i don't deny that a kill must happen fast in high sec, that doesn't mean a small ship should be able to kill a big ship in a matter of seconds though it simply means you should bring bigger guns. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:14:00 -
[37] - Quote
Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously
a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced?
ccp just stated they don't want you suicide ganking for profit, deal with it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:16:00 -
[38] - Quote
Dramaticus wrote:So what you're saying is that is possible, you just won't do it. How is this a problem CCP needs to fix exactly?
no, if you read what i wrote, then read what you replied with... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:23:00 -
[39] - Quote
Dramaticus wrote:I HAVE TO FIT SOMETHING OTHER THAN MINING LASER UPGRADES IF I WANT TO SURVIVE THIS IS AN OUTRAGE CCP AS A LOYAL CUSTOMER I DEMAND SATISFACTION THIS IS AGAINST MY CONSTITUTIONAL RIGHTS
it's more to do with the fact that the hulk can't fit a tank without fitting mods that's the issue. having to tank my hulk is fine; however the hulk doesn't have the fitting requirements to do so without fitting mods.
i've never had to use fitting mods to fit a combat ship, ever. combat ships have the power grid and cpu to fill all their mid and low slots without fitting mods, why should a hulk be forced to use fitting mods to fill all the slots on the ship? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 15:29:00 -
[40] - Quote
FloppieTheBanjoClown wrote:Dave stark wrote:ccp just stated they don't want you suicide ganking for profit, deal with it. Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time. You can't protect people from stupid.
we've been through this in the thread already; cargo isn't included in this. a t2 ice harvester is worth more than a ganking destroyer. 1 module alone. see the issue now? it has NOTHING to do with popping haulers for cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
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Posted - 2012.07.26 15:37:00 -
[41] - Quote
Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced? ccp just stated they don't want you suicide ganking for profit, deal with it. CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational. Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure) My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way. Also, for all our sakes, stop using the ' my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3.
i don't disagree on some points; i do think the skiff's ehp is a little overkill. in reality all the hulk needs is enough cpu/pg to fill all of its slots without HAVING to have a fitting mod to fit a tank.
again it's not the fact that the cheap ship can kill the expensive one; it's how fast they do it. it's vital for small ships to be able to kill big ships for the balance of the game, however when they're doing it so quickly, to a ship that has no way of responding in kind... i mean, my hulk costs more than a hurricane, or a drake, or a tornado, or a multitude of other ships; however i'd be perfectly ok if a tornado or one of the other ships ganked be because we both lost out. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
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Posted - 2012.07.26 15:38:00 -
[42] - Quote
Istyn wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously ccp just stated they don't want you suicide ganking for profit, deal with it. I look forward to it being impossible to stick anything worth more than a tornado in your cargohold.
oh look; another person that doesn't understand it has nothing to do with cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
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Posted - 2012.07.26 15:47:00 -
[43] - Quote
Istyn wrote:Dave stark wrote:
oh look; another person that doesn't understand it has nothing to do with cargo.
Quote:ccp just stated they don't want you suicide ganking for profit, deal with it. Quote: it has nothing to do with cargo So. Which quote did you lie in?
neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
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Posted - 2012.07.26 15:51:00 -
[44] - Quote
Skippermonkey wrote:Dave stark wrote:neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.  are you really that dumb?
really? because ganking a 17k cargo space hulk for it's cargo means using a ship worth less than about 2-3m even a cheap destroyer would struggle to find profit in the dropped cargo. unless of course there was a source of income from that suicide gank other than the cargo.... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 15:54:00 -
[45] - Quote
Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.  are you really that dumb? really? because ganking a 17k cargo space hulk for it's cargo means using a ship worth less than about 2-3m even a cheap destroyer would struggle to find profit in the dropped cargo. unless of course there was a source of income from that suicide gank other than the cargo.... I think you need to realise that suiciders gank people FOR MORE THAN ONE REASON AT ONCE jeez
what does people's reasons for ganking have to do with it's profitability? are you really that dumb? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 16:10:00 -
[46] - Quote
gfldex wrote:Dave stark wrote:the modules dropped from an exhumer exceeds the cost of the ship destroying it. is that the same with a freighter? Well, yes?
i meant modules dropped from ship's fittings, not from ship's cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 16:35:00 -
[47] - Quote
Pipa Porto wrote:Dave stark wrote:Dramaticus wrote:I HAVE TO FIT SOMETHING OTHER THAN MINING LASER UPGRADES IF I WANT TO SURVIVE THIS IS AN OUTRAGE CCP AS A LOYAL CUSTOMER I DEMAND SATISFACTION THIS IS AGAINST MY CONSTITUTIONAL RIGHTS it's more to do with the fact that the hulk can't fit a tank without fitting mods that's the issue. having to tank my hulk is fine; however the hulk doesn't have the fitting requirements to do so without fitting mods. i've never had to use fitting mods to fit a combat ship, ever. combat ships have the power grid and cpu to fill all their mid and low slots without fitting mods, why should a hulk be forced to use fitting mods to fill all the slots on the ship? The following combat ships require at least one fitting mod. Arty Cane Every Logistics ship Ever. Hellcats (that T2 Elutrition rig? That's a fitting mod) 100mn Tengus (Officer Fitting mods, even). Stealth Bombers Fleet Dictors AHACs (Zealots need their RCU) Sniper HACs You haven't flown many combat ships, have you?
none on that list, no. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
266
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Posted - 2012.07.26 18:29:00 -
[48] - Quote
Corina Jarr wrote:
If I were doing this...
All ships would have the same base yield (being able to fit 3 strip 2s).
[snip]
All ships would have 50m3 drone bay. That way they could either go with 5 lights combat and 5 miners (or some other Ewar combo) or 5 medium combat for low/null ops.
they do have the same base yield after the change.
and they all have 50m3 drone bays after the change. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
269
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Posted - 2012.07.26 19:53:00 -
[49] - Quote
Vaerah Vahrokha wrote:Tippia wrote:Vaerah Vahrokha wrote:Exhumers? Need a MAPC just to not suck complete balls. Incorrect. Had it been incorrect they'd not change the mining ships.
don't try and argue the point with them, they just keep coming up with the same crap. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
269
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Posted - 2012.07.26 20:04:00 -
[50] - Quote
Ginseng Jita wrote:Dave stark wrote:Vaerah Vahrokha wrote:Tippia wrote:Vaerah Vahrokha wrote:Exhumers? Need a MAPC just to not suck complete balls. Incorrect. Had it been incorrect they'd not change the mining ships. don't try and argue the point with them, they just keep coming up with the same crap. Because you are too stupid to fit a proper tank on your barge.
considering i've lost 0 hulks in my entire eve career, i disagree. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
269
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Posted - 2012.07.26 20:54:00 -
[51] - Quote
MeBiatch wrote:MeBiatch wrote:so whats the price of a skiff nowadays?
i wanna make a fleet of battle skiffs... (maybe for null sec bait ship)
can someone punch this into EFT and let me know its stats?
low: dcu II nano II
mids: 1 mwd 1 long point 1 shield extender 1 invul
highs: 1 nuet
5 warrior II please someone answer the question
ftfy. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
271
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Posted - 2012.07.26 21:33:00 -
[52] - Quote
fit doesn't work with t2 high slots. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
271
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Posted - 2012.07.26 21:40:00 -
[53] - Quote
Richard Desturned wrote:Dave stark wrote:fit doesn't work with t2 high slots. really? like I said, YOU SACRIFICE YIELDis that a difficult concept for you? and of course it works with t2 highslots, you only need to get a CPU hardwiring
and which of your fleet doctrines use t1 guns because of fitting requirements? sacrificing ihus for tank isn't a problem, high slots really should not be subject to the same absurdity because i'll wager the answer to my above question is none. (yes you may have alternative t1 fittings for low sp players, that's not the same thing though) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
271
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Posted - 2012.07.26 21:42:00 -
[54] - Quote
Richard Desturned wrote:seriously your only retort to "hey look, a mackinaw/hulk that can fit a tank" is "well it's inconvenient and it reduces my ~isk/hr~ so CCP should fix it so that I don't have to think for myself"
so, which of your doctrines uses t1 weapons to fit other modules to do it's job? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
272
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Posted - 2012.07.26 21:46:00 -
[55] - Quote
Richard Desturned wrote:Dave stark wrote:and which of your fleet doctrines use t1 guns because of fitting requirements? sacrificing ihus for tank isn't a problem, high slots really should not be subject to the same absurdity because i'll wager the answer to my above question is none. (yes you may have alternative t1 fittings for low sp players, that's not the same thing though) the equivalent here isn't necessarily using t1 guns but going down a size, from, say, 1400s to 1200s please stop making these dumb comparisons between combat ships and ships that literally pay for themselves
i'll stop making dumb comparisons when you stop posting dumb fits. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
272
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Posted - 2012.07.26 21:51:00 -
[56] - Quote
Richard Desturned wrote:Dave stark wrote:i'll stop making dumb comparisons when you stop posting dumb fits. why is it a dumb fit? because it doesn't have max yield and 30k ehp? i hope that's not what you're saying because if so go try doing that yourself, hint, you can't god forbid hisec miners have to make *gasp* DECISIONS
no, because it doesn't even attempt to have a half decent yield let alone a max yield. ****, i'm somewhat surprised that it actually had both harvesters. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
272
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Posted - 2012.07.26 21:56:00 -
[57] - Quote
Richard Desturned wrote:Dave stark wrote:no, because it doesn't even attempt to have a half decent yield let alone a max yield. ****, i'm somewhat surprised that it actually had both harvesters. wow look at you missing the point it's called CHOICES
no, what you presented wasn't a choice, it was pretty much evidence if you want a tank you sacrifice the entire purpose of the ship. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
272
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Posted - 2012.07.26 21:59:00 -
[58] - Quote
Richard Desturned wrote:Dave stark wrote:no, what you presented wasn't a choice, it was pretty much evidence if you want a tank you sacrifice the entire purpose of the ship. i missed the part where the mackinaw isn't able to mine because it's tanked i mean the purpose of it is to mine, isn't it?
let's go back to the mwd drake, to get it cap stable do you give up t2 launchers? no, you don't because it's a combat ship who's most valuable assets are it's guns.
on a similar note, to tank a mining ship you wouldn't give up your t2 ice harvesters, you'd give up the ihus like the drake would downsize to meta 4 shield extenders if it was a fitting issue, or you'd drop a ballistic control unit for a capacitor thing if you were lacking cap stability.
it wouldn't be acceptable for a combat ship to lose it's t2 guns, so why should it be acceptable for a mining ship to lose it's t2 high slots? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
272
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Posted - 2012.07.26 22:04:00 -
[59] - Quote
Richard Desturned wrote:Dave stark wrote:Richard Desturned wrote:Dave stark wrote:no, what you presented wasn't a choice, it was pretty much evidence if you want a tank you sacrifice the entire purpose of the ship. i missed the part where the mackinaw isn't able to mine because it's tanked i mean the purpose of it is to mine, isn't it? let's go back to the mwd drake, to get it cap stable do you give up t2 launchers? no, you don't because it's a combat ship who's most valuable assets are it's guns. on a similar note, to tank a mining ship you wouldn't give up your t2 ice harvesters, you'd give up the ihus like the drake would downsize to meta 4 shield extenders if it was a fitting issue, or you'd drop a ballistic control unit for a capacitor thing if you were lacking cap stability. it wouldn't be acceptable for a combat ship to lose it's t2 guns, so why should it be acceptable for a mining ship to lose it's t2 high slots? okay, here is one with t2 harvesters https://dl.dropbox.com/u/16196592/Mackinaw%20-%20New%20Setup%202.jpg
much better, perfectly acceptable fitting. there's no way 2k ehp is worth downsizing to t1 harvesters.
edit: now how about one for some one that doesn't have 4 accounts for boosters? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
273
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Posted - 2012.07.26 22:10:00 -
[60] - Quote
Richard Desturned wrote:Dave stark wrote:much better, perfectly acceptable fitting. there's no way 2k ehp is worth downsizing to t1 harvesters.
edit: now how about one for some one that doesn't have 4 accounts for boosters? it's more like stepping down to V220s on a Hurricane to fit a plate, yes, people do that the tengu boost only nets you like 5k ehp
it's not, because downsizing guns drops the dps but increases the tracking etc. you don't gain anything for downsizing mining high slots.
so, realistically you're getting what, 24k ehp from a mack with fitting implants and not gimping your yield to oblivion. that's reasonable i suppose. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
274
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Posted - 2012.07.26 23:13:00 -
[61] - Quote
Jed Bobby wrote:why not just stay the **** out of high systems and play with people who want to play with you? there are THOUSANDS of people in null/low get the **** out of high sec if the only thing you can kill is defenseless people.
in a way i like the segregation keep people separated who want to do separate things.
except there are very few people in null that give a flying **** about industry; and those that do already have multiple accounts and are pretty much self sufficient.
hell i joined one of the large null sec alliances and spent most of my time solo mining as i only had one account and other people were either A) in a different time zone B) busy multiboxing or C) just didn't give a **** about industry and were busy blowing their load over the gigantic bubblefest on the 319 station. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
275
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Posted - 2012.07.26 23:29:00 -
[62] - Quote
Richard Desturned wrote:Dave stark wrote:except there are very few people in null that give a flying **** about industry yeah i'm sure my supercarrier was built by somebody who doesn't give a flying **** about industry
yeah it's a handful of people doing that **** who are all more or less self sufficient. i've seen how big null sec alliances industry works. it's not one account friendly to people trying to participate. not to mention finding corps who want industrial players over players who want to go and blow things up. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
276
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Posted - 2012.07.27 00:42:00 -
[63] - Quote
Richard Desturned wrote:Skippermonkey wrote:Pipa Porto wrote:Nobody has a monopoly on building Hulks. True, only a measly 70% of the price of a Hulk is from Technetium which got nerfed now what
cheap hulks? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
277
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Posted - 2012.07.27 08:51:00 -
[64] - Quote
Myz Toyou wrote:baltec1 wrote:All we are going to get out of this are fleets of untouchable mining bots and a massive market crash in low end ore just when it became worth mining. +1 Can`t wait to salvage the tears from miners whining on these forums about their bad isk/hour ratio.
nobody will care about the isk/hour ratio. minerals are used to build things. if it takes 4 hours of mining to buy something now, it'll take 4 hours after a market crash. infact, with tech nerfs and tech 2 possibly coming down in price, miners are in a better position. [as is every one else]
miners are largely unaffected by mineral prices going up and down in terms of buying and selling; it takes the same amount of time mining to buy things before and after. i made the point ages ago with the cost of a hulk.
then, 3.4isk/unit trit, 130m hulk. now, 6.5isk/unit trit, 250m hulk.
isk/hour really doesn't matter that much. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
278
|
Posted - 2012.07.27 09:27:00 -
[65] - Quote
Tarassse wrote:Richard Desturned wrote:with crimewatch, ganking idiots who officer fit their mission ships and carry 20 plexes in shuttles will mean that your mule alt will have to deal with being shot at by dudes with neutral logis that you can't shoot at
and you can't really kill that proteus yourself because, well, it's basically you vs everyone in hisec, and his RR alt that you can't shoot will keep him from dying Your griefer tears are exquisite. Please go on, goon scum. Btw, U MAD? 
oh look, a goon posted! let's skip over the entire point and just call it tears. sigh... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
280
|
Posted - 2012.07.27 15:26:00 -
[66] - Quote
Mallak Azaria wrote:Richard Desturned wrote:Togg Bott wrote: As a part time miner... i am sadened by the massive numbers of mining ship fail fit kills. it is now very easy to survive being ganked not by fitting a mining ship to be ungankable... you just have to fit a little better than the other guy. Gankers... and i have done this in the past myself (not miner ships but afk auto pilot to jita with mass loot in them). will go for the guy that offers them the most bling for their cost. always has been. but even with the upcoming changes... we will still see people fit T2 exhumers for max yield instead of tanking them. ganking will still be profitable (maybe not quite as profitable) because CCP cant change the bot/afk miners thought process.
this is in my opinion not going to kill the gankers off... instead its gonna give them many many new targets. balance will still be there. this guy gets it He will unfortunately suffer the most in the end though. He has put in effort to survive & will be one of the few that don't deserve the inevitable hit to their wallets when veld goes back to 1 isk PU.
who cares if trit is 1isk/unit? that means ships will be pocket change, you'll mine for the same amount of time to buy the same amount of stuff. in real terms nothing has changed. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
|
Posted - 2012.07.27 15:39:00 -
[67] - Quote
Mallak Azaria wrote:Dave stark wrote:Mallak Azaria wrote:Richard Desturned wrote:Togg Bott wrote: As a part time miner... i am sadened by the massive numbers of mining ship fail fit kills. it is now very easy to survive being ganked not by fitting a mining ship to be ungankable... you just have to fit a little better than the other guy. Gankers... and i have done this in the past myself (not miner ships but afk auto pilot to jita with mass loot in them). will go for the guy that offers them the most bling for their cost. always has been. but even with the upcoming changes... we will still see people fit T2 exhumers for max yield instead of tanking them. ganking will still be profitable (maybe not quite as profitable) because CCP cant change the bot/afk miners thought process.
this is in my opinion not going to kill the gankers off... instead its gonna give them many many new targets. balance will still be there. this guy gets it He will unfortunately suffer the most in the end though. He has put in effort to survive & will be one of the few that don't deserve the inevitable hit to their wallets when veld goes back to 1 isk PU. who cares if trit is 1isk/unit? that means ships will be pocket change, you'll mine for the same amount of time to buy the same amount of stuff. in real terms nothing has changed. Except exhumers still use mostly moon goo for production & won't be overly affected by the cost of trit. In fact anything that is T2, faction/DS/Officer...
tech is being nerfed too so prices will still come down. i have no idea how long the tech cartel has around, but a year ago trit was half of what it is now, so were hulk prices, they've both gone up at similar rates.
don't forget if people don't have isk to spend, demand goes down, as do prices. people can't spend what they don't have. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
|
Posted - 2012.07.27 15:54:00 -
[68] - Quote
Mallak Azaria wrote:Dave stark wrote:tech is being nerfed too so prices will still come down. i have no idea how long the tech cartel has around, but a year ago trit was half of what it is now, so were hulk prices, they've both gone up at similar rates.
don't forget if people don't have isk to spend, demand goes down, as do prices. people can't spend what they don't have. A year ago, Hulks were worth 195m. 195 is not half of 300. I was also buying trit at 1.59isk PU on average a year ago. If you really believe that miners not having much isk will make the price of everything go down, then I don't know what to say. Tech isn't the only valuable moon material that is mined.
i paid 130 for my first and only hulk, that same hulk is now worth some where between 250 and 300m. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
|
Posted - 2012.07.27 15:55:00 -
[69] - Quote
Tomcio FromFarAway wrote:Dave stark wrote:but a year ago trit was half of what it is now, so were hulk prices, they've both gone up at similar rates. I really hope you aren't suggesting that mineral prices have any real impact on T2 production.
no. i'm merely justifying that the amount of time i had to mine trit at 3.4isk/unit to buy a ship then, is the same amount of time i have to mine trit at nearly 7 isk/unit to buy the same ship now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
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Posted - 2012.07.27 15:57:00 -
[70] - Quote
also hulk resists have been lowered, looks like ganker's tears work as well as miner's tears. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
|
Posted - 2012.07.27 16:09:00 -
[71] - Quote
Tomcio FromFarAway wrote:Dave stark wrote:Tomcio FromFarAway wrote:Dave stark wrote:but a year ago trit was half of what it is now, so were hulk prices, they've both gone up at similar rates. I really hope you aren't suggesting that mineral prices have any real impact on T2 production. no. i'm merely justifying that the amount of time i had to mine trit at 3.4isk/unit to buy a ship then, is the same amount of time i have to mine trit at nearly 7 isk/unit to buy the same ship now. So you are suggesting that Hulk price will drop to ~130 as a result of trit dropping back to 3isk?
no. it's unclear if the components list for a hulk will change, it also depends on the price of other minerals, the demand for hulks etc. however generally the time it takes to buy some thing as a miner now shouldn't be too far from what it will cost in the future if what has happened in the past continues.
i won't pretend i understand economy and pricing and stuff. i'm just saying what has happened, and what should happen if that continues. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
|
Posted - 2012.07.27 16:11:00 -
[72] - Quote
Rain King wrote:Pipa Porto wrote:Rain King wrote:Pipa Porto wrote:Marconus Orion wrote:Oh he mad. But is he wrong? Nope. Fitted properly, a Hulk cannot be profitably ganked. Yeah, he mad and wrong. Game got harder, and predictably, those wanting easy kills and grief now have to actually put more effort into their game. The coin has flipped. No extra effort, just extra money. The problem is that without the changes, the only reason Hulks were profitable to gank was the bad choices of the miners. CCP is rewarding the stupid choices of miners. They're giving the Hulk a buff that it does not need. Excerpt from the dev blog. GÇóNew ORE frig: we want this ship to replace current mining frigates as low barrier of entry vessel, but also fulfill high-end gameplay expectations by providing a very mobile platform for mining in hostile space. Lowest mining output, decent ore bay, little to no resilience. GÇóProcurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP. GÇóRetriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. GÇóCovetor/Hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. Can you please show me where the Hulk is being buffed?
click the forum list, click the sisi feedback forum, big thread there outlining the buff, and following nerf of the hulk's tank. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
281
|
Posted - 2012.07.27 16:14:00 -
[73] - Quote
Alexzandvar Douglass wrote:Doesn't really matter to me anyway, since I'm a null sec Ice miner. All this means is less docking and more mining. Not to mention quicker ice cycles! 
not entirely true since your mack will be mining less ice, even with the new ice rig. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
287
|
Posted - 2012.07.27 17:46:00 -
[74] - Quote
Soundwave Plays Diablo wrote:Like 12 pages since my last reply, but I have to ask again;
Does anyone else feel like Soundwave admitting that ganking isn't working right a bit ridiculous. Something that's been broken for at least 3-4 years. I assume it was also broken before then? How could it not be? They even made a gay ass rap video insulting their fanbase, "HTFU".
I got my name from soundwaves interview where he said (paraphrasing) its OK that a lot of people "dont get eve" natural selection blah blah blah.
Do you think just maybe being condescending d-bags should be saved until your **** is working as intended?
i don't think soundwave was being a bit ridiculous with what he said. however i don't think he really managed to convey what he meant with such a short statement. i feel he's going to have to elaborate on it at some point [hopefully soon]. people seem to be interpreting what they want for it since it's a rather short and unsupported statement. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
288
|
Posted - 2012.07.27 18:05:00 -
[75] - Quote
Soundwave Plays Diablo wrote:Dave stark wrote:Soundwave Plays Diablo wrote:Like 12 pages since my last reply, but I have to ask again;
Does anyone else feel like Soundwave admitting that ganking isn't working right a bit ridiculous. Something that's been broken for at least 3-4 years. I assume it was also broken before then? How could it not be? They even made a gay ass rap video insulting their fanbase, "HTFU".
I got my name from soundwaves interview where he said (paraphrasing) its OK that a lot of people "dont get eve" natural selection blah blah blah.
Do you think just maybe being condescending d-bags should be saved until your **** is working as intended?
i don't think soundwave was being a bit ridiculous with what he said. however i don't think he really managed to convey what he meant with such a short statement. i feel he's going to have to elaborate on it at some point [hopefully soon]. people seem to be interpreting what they want for it since it's a rather short and unsupported statement. I would really like to see that too, because while interpretation by the general public is always subject to heavy debacle, he did use the words " the current setup doesn't work". Since the current setup has been altered in the favor of the defending pilot several times, it leaves only a few possible conclusions. That it has been broken a long time, or that this years douchogheddon has altered the game. If the former is true, that speaks very badly on CCP's ability to balance. If the latter is true, it is admitting that that there is in fact in game harassment of players, sponsored by the publisher. While CCP is free to keep their definition of 'grief play', and only handing out punishment for 'grief play' on an 'at will' basis, harassment is illegal in most places.
i'm hoping he means it's broken for the fact that in high sec you're able to ruin some one's day; but it should cost you something. as it stands when a catalyst ganks a hulk they can recover the cost of such a cheap ship from the hulk's wreckage and the ganker hasn't paid a thing to wreck the miner's day.
i think people need to also understand the subtle difference of "i will gain from this gank, no matter what. his wreckage is worth more than my ship" rather than "i will gain from this gank, that moron thinks carrying plex in a shuttle is a good idea". the key difference is the fact that it's only a profitable venture to gank the shuttle because it has a plex, not because it's a shuttle. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
288
|
Posted - 2012.07.27 18:10:00 -
[76] - Quote
Herr Wilkus wrote:Sarik Olecar wrote:Dez Affinity wrote:If you want to kill hulks, use bigger ships. Or - and this is an extraordinarily insane idea that's bound to rocket my lowly forum troll to the top of nulsecs most wanted... You could wardec them? I mean I'm sure this is part of CCP's reasoning. They spend all this time 'fixing' their wardec system for this expansion, and everyone just ignores it and suiganks. Maybe this buff is CCP's way of telling us that if you want to prey on poor helpless miners you have to expose yourself to risk first? This reply isn't directed at you Dez, but you had I nice segway for my post... Let me spell it out: Suppose I want to attack miners in an NPC corp? How do I wardec them, hmmm? And even if the miners are in a player corp, lets go step by step, right? -So, I'm scouting an icebelt and I find a group of miners that I want to attack. I spend 160M-500M ISK for a wardec. Next day, I'm in a war with multiple alliances. (And thats perfectly OK - gankers aren't afraid of a fight, provided we aren't expected to do it while being attacked by Fed Navy) Are the miners docked up/logged off? Fine. Are the miners in combat ships? Fine. But what REALLY happens? I find the miners have dropped corp and are still mining as if the war never was declared. This is not fine. Wardecs are useless, and probably always will be. Ninja tactics have been are will be further nerfed. Canflipping will be dead. Suicide ganking is the ONLY way left to wage direct industrial warfare on mining assets of an alliance.
spend the money on a bigger ship, not a wadec. exhumers are getting a tank bonus not 100% shield resists. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
288
|
Posted - 2012.07.27 18:15:00 -
[77] - Quote
Andre Jean Sarpantis wrote:Mimimimimi......check out on Sisi rigth now, seems CCP has listened to your whinning thread Herr Wilkus......they lowred the stats from the Miningships down again to something more fitting your needs beeing able to easy gank them.
So again the loudest vocal whiner voices from the PvP fraction have won again......Shame on you CCP.
stop conveying half a story; gankers complained about the ehp, miners complained about crystal sizes.
BOTH concerns have been addressed. both voices have been listened to. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
289
|
Posted - 2012.07.27 18:16:00 -
[78] - Quote
Jorma Morkkis wrote:Marconus Orion wrote:Mallak Azaria wrote:Marconus Orion wrote:Just throwing this out there; what if the lower the system sec status the faster the mining laser cycle time? Highsec miners would still mine in highsec & complain about how nullsec miners can make even more isk per hour than them. So. Would give a bit more meaning to where you mine sec wise, even in high sec. As long as it stated it right on the mining laser so miners would read it, look at their 0.9 system and go, "Aww.... maybe I should look into low/null/unknown space for really good yield.."  Currently Scordite is 3rd most valuable ore in the game. Only Arkonor and Mercoxit are more valuable. that's per m3, and mercoxit is not mined at the same rate as other ores hence it cannot be directly compared on an m3 basis.
it must also be noted that the gap between arkonor and scordite is far, far larger than the gap between scordite and whatever is directly below scordite. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
289
|
Posted - 2012.07.27 18:22:00 -
[79] - Quote
Andre Jean Sarpantis wrote:Dave stark wrote:Andre Jean Sarpantis wrote:Mimimimimi......check out on Sisi rigth now, seems CCP has listened to your whinning thread Herr Wilkus......they lowred the stats from the Miningships down again to something more fitting your needs beeing able to easy gank them.
So again the loudest vocal whiner voices from the PvP fraction have won again......Shame on you CCP.
stop conveying half a story; gankers complained about the ehp, miners complained about crystal sizes. BOTH concerns have been addressed. both voices have been listened to. Well i see it as antoher slap in the face from the Industrialist PvE fraction in the game, showing CCP's trend showing more love to PvP'ers then to the industrialists. As usual its working as intended, SLap the weakest in the face and hold hands to those which screaming and whining the loudest. WHich in this case HERE are the Ganker F***tards.
yeah, perhaps they did get a better deal out of it.
the changes aren't final, the hulk got a massive boost before it got a nerf, and people still haven't got around to efting/pyfaing the changes to see if hulks are in a better or worse place after today's changes. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 18:32:00 -
[80] - Quote
Pipa Porto wrote:Dave stark wrote:i'm hoping he means it's broken for the fact that in high sec you're able to ruin some one's day; but it should cost you something. as it stands when a catalyst ganks a hulk they can recover the cost of such a cheap ship from the hulk's wreckage and the ganker hasn't paid a thing to wreck the miner's day.
i think people need to also understand the subtle difference of "i will gain from this gank, no matter what. his wreckage is worth more than my ship" rather than "i will gain from this gank, that moron thinks carrying plex in a shuttle is a good idea". the key difference is the fact that it's only a profitable venture to gank the shuttle because it has a plex, not because it's a shuttle. I will gain from this Gank only if he doesn't bother to fit a tank. I will break even from this gank maybe in a .5 system with a special snowflake fleet of 10 guys. I will lose isk in any other situation. Mine in a 0.7-1.0 system with 2MLUs and a midslot/rig only tank and guess what, anyone who ganks you will lose money. The only reason it's a usually profitable thing is that Hulks don't bother to fit tanks.
and then it's you mine or you tank and the argument goes around in cicrles for 50 pages and.... lets not go there.
i think hulks should have a certain level of anti-gank as standard (enough to with stand a t1 destroyer) and if you want to be gank resistant to bigger things, then you should be giving things up. many will disagree with me but i don't care i'm not preapred to get in to a 50 page circle chase about it.
the advantage combat ships have over mining ships in terms of fitting tank is ships have 3 things; tank, damage, and utility. three things to go in to 2 slots (mids and lows) damage goes in the lows, utility goes in the middle, and your tank goes in either, so you drop 1 for the tank. mining, on the other hand doesn't quite have that option. once you fit "damage" in the lows you *can't* fit tank in the mid, fitting requirements are too tight. you have to have one or the other where as combat ships get to go with "two of the three".
yeah, an apples and oranges comparison but the difference is actually why the comparison works.... i think. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 18:34:00 -
[81] - Quote
baltec1 wrote:Andre Jean Sarpantis wrote:Mimimimimi......check out on Sisi rigth now, seems CCP has listened to your whinning thread Herr Wilkus......they lowred the stats from the Miningships down again to something more fitting your needs beeing able to easy gank them.
So again the loudest vocal whiner voices from the PvP fraction have won again......Shame on you CCP.
What are the new base stats on them? Cant get on SiSi for a while.
armour, shield and hull hp has changed (don't have hard numbers on that)
and mining barge bonus seems to have gone from 7.5%/level to 5%/level (ship stats shows 7.5 as the bonus, but fitting window is only giving 5%) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 18:47:00 -
[82] - Quote
baltec1 wrote:Dave stark wrote:
armour, shield and hull hp has changed (don't have hard numbers on that)
and mining barge bonus seems to have gone from 7.5%/level to 5%/level (ship stats shows 7.5 as the bonus, but fitting window is only giving 5%)
Now thats interesting, wasn't expecting a resist bonus change. Gonna need to get those hp numbers though to figure out what this means.
test server values for the hulk shield: 2530 armour: 2160 hull: 2300
live shield: 1519 armour: 1013 hull: 2531
(don't forget to add skills like mechanic etc to those when working out your ehps etc) sorry i don't have yesterdays sisi stats to compare with. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 18:59:00 -
[83] - Quote
baltec1 wrote:Dave stark wrote:
test server values for the hulk shield: 2530 armour: 2160 hull: 2300
live shield: 1519 armour: 1013 hull: 2531
(don't forget to add skills like mechanic etc to those when working out your ehps etc) sorry i don't have yesterdays sisi stats to compare with.
This might be profitable to gank, I'll need to test this. I assume the CPU and Powergrid havent been changed?
sisi cpu/pg 300/35
live cpu/pg 300/35
so yeah, unchanged from live. also that's without skills again so add your electronics and engineering skills etc. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 19:01:00 -
[84] - Quote
Mallak Azaria wrote:Dave stark wrote:and then it's you mine or you tank I find it unsurprising that you're unaware that you can actually mine AND tank just fine the ways things are now.
and this is where we go around in circles but i'll answer it; the point is you HAVE to give up your mining bonuses to fit a tank on your mining ship. your combat ships don't have to give up their damage mods; they can give up the utility mods instead. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 19:20:00 -
[85] - Quote
MIrple wrote:Dave stark wrote:Mallak Azaria wrote:Dave stark wrote:and then it's you mine or you tank I find it unsurprising that you're unaware that you can actually mine AND tank just fine the ways things are now. and this is where we go around in circles but i'll answer it; the point is you HAVE to give up your mining bonuses to fit a tank on your mining ship. your combat ships don't have to give up their damage mods; they can give up the utility mods instead. Please tell me how a Gal or Amarr ship doesn't give up Damage Slots for tank?
because you can fit a shield tank. no you don't get bonuses for it; but that's beyond the point. pretty sure with the introduction of the drone damage mods a fair few gal ships went for shield tanks in order to make the most of their drone bonuses?
again with a combat ship you can choose which slots to put the tank in and what you want to give up; in an exhumer you can't pick which you give up. an exhumer doesn't have the cpu to fill the mid slots with shield tank and also fit mlus. conversely if you fit hull or armour tank in the lows then you just have mid slots hanging around as an exhumer doesn't have utility mods. [maybe survey scanner but you know what i mean] you either fill it with tank, or you put yield mods on. trying to fit shield mods and dropping 1 of the two mlus is probably the best compromise but you've effectively just lost yield for half a tank that means you're still going to get ganked so... why fit the tank to star with unless you're going to fit the whole one? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
291
|
Posted - 2012.07.27 19:34:00 -
[86] - Quote
Jorma Morkkis wrote:baltec1 wrote:Because at the moment you do make a profit if they dont fit a tank. 10 mil for tank fit with T2 suitcase for Charon. Brick tanked Hulk with SiSi stats has 22k EHP. Cargoholds are smaller than they were before. And Mack gets only 5% per level bonus to ore bay.
actually the mack just gets a flat 25% bonus, it's 5% per mining barge level not exhumer level and mining barge V is a pre-req so it's basically default for every mack to have the 25% bonus.
all mining ships have 350m3 cargo, except the covetor which has 500. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
291
|
Posted - 2012.07.27 19:39:00 -
[87] - Quote
Jorma Morkkis wrote:Dave stark wrote:actually the mack just gets a flat 25% bonus, it's 5% per mining barge level not exhumer level and mining barge V is a pre-req so it's basically default for every mack to have the 25% bonus. It had 50% bonus (10%/level).
indeed it did. currently the mackinaw's ore bay is less than 1 cycle of mining larger than it's t1 counterpart's. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
293
|
Posted - 2012.07.27 19:59:00 -
[88] - Quote
Quote:Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
why are you tanking hulks? you should have your friends in combat ships to shoot the gankers before they shoot you. i mean, concord won't shoot your friend's drake for shooting unagressed gankers will they since that's what ccp wants? infact, surely protection would be concord itself.
hang on, does that means ccp wants hulks to be suicide gank immune in high sec?
[yeah, i'm bored] Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
294
|
Posted - 2012.07.27 20:34:00 -
[89] - Quote
Jorma Morkkis wrote:baltec1 wrote:I can assure you that the stupidity of people is such that in 9 years they indeed never learn a very simply lesson. Fit a damn tank. Hulk will be for fleet mining ops after the patch. No need to fit a tank because ships protecting those Hulks will be doing the tanking stuff.
indeed, polite gankers will target your combat ships first. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
294
|
Posted - 2012.07.27 20:36:00 -
[90] - Quote
Arkon Olacar wrote:Jorma Morkkis wrote:baltec1 wrote:I can assure you that the stupidity of people is such that in 9 years they indeed never learn a very simply lesson. Fit a damn tank. Hulk will be for fleet mining ops after the patch. No need to fit a tank because ships protecting those Hulks will be doing the tanking stuff. You are implying that your average miner will notice the patch, and change their afk mining habits. We are talking about people who pay for the priviledge of being a bot, not exactly the brightest bulbs in the box here.
sure they will when they wonder why A) their cargo is now only 350m3, and B) where did their ore go because it's not in the 350m3 cargo hold. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
295
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Posted - 2012.07.27 21:22:00 -
[91] - Quote
hang on... what's the biggest tank you can fit while still maxing yield (t2 strips, 2x mlu IIs) on a hulk with the new stats? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
295
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Posted - 2012.07.27 21:30:00 -
[92] - Quote
Sentamon wrote:I dare someone to read this whole thread.
people have done; i get a random like, then about 15 mins later i'll get another one about 20 pages on etc... people are reading it but by the time they get this far they've fallen asleep, clawed their eyes out, or jumped out of the window. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
295
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Posted - 2012.07.27 21:32:00 -
[93] - Quote
Tarryn Nightstorm wrote:Fly a Procurer in hisec?
but i'm in a fleet with my orca alt. i'm flying my hulk! Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
296
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Posted - 2012.07.27 21:43:00 -
[94] - Quote
baltec1 wrote:Dave stark wrote:Tarryn Nightstorm wrote:Fly a Procurer in hisec?
but i'm in a fleet with my orca alt. i'm flying my hulk! ECM drones everywhere.
10 + medium ecm drones!
more jammy than a sticky situation in a jam factory after a jamtastic afternoon. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
296
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Posted - 2012.07.27 21:59:00 -
[95] - Quote
baltec1 wrote:Dave stark wrote:baltec1 wrote:Dave stark wrote:Tarryn Nightstorm wrote:Fly a Procurer in hisec?
but i'm in a fleet with my orca alt. i'm flying my hulk! ECM drones everywhere. 10 + medium ecm drones! more jammy than a sticky situation in a jam factory after a jamtastic afternoon. Jammed
haha Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
296
|
Posted - 2012.07.27 22:04:00 -
[96] - Quote
Soon Shin wrote:After mining arkonor for an hour and a half yesterday, I remember why I quit mining 2 years ago.
One of the most mind numbing things to do and I think I only made a paltry 36 million despite mining only arkonor and having a
boosted covetor.
i remember why i gave up mission running after spending an hour and a half on 1 mission despite it being a level 4.
it's one of the most annoying things to do and i spent most of my money on ammo despite using a fully t1 fit drake. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
302
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Posted - 2012.07.28 07:06:00 -
[97] - Quote
Vaerah Vahrokha wrote:Never thought some stupid mining ships were so pivotal to the very future of EvE.
I expect BCE's president Mario Draghi lowering EURIBOR just to deal with the worldwide nuclear fallout coming out of adding 3k EHP to a ship or something.
people are upset because their efficiency ratios won't be as good when they have to fly 'nados to gank a hulk.
killboard stats are serious business. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:13:00 -
[98] - Quote
very few people will be using a skiff long term in high sec, i'd put isk on it.
when the mack and hulk become unprofitable to gank, nobody will bother ganking them with enough frequency that warrants skiff level of ehp. for short mining sessions the mackinaw will be the king of yield tank and cargo like the hulk is now.
most people in high sec are not mining all day; and if they are they aren't sitting at the computer for 100% of that time
so i'm going to throw out a prediction that the hulk and mack will swap places as the high sec mining ship of choice, the skiff will still be non-existent in high sec, and the situation won't change much except ganking won't be as prevalent because gankers isk is more valuable to them than miner's tears. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:14:00 -
[99] - Quote
Mara Rinn wrote:
Yet rogues continue to stun lock.
that hasn't happened since the hp buffs at the start of tbc nearly half a decade ago.
you simply don't have enough combined stuns and dps to 100 -> 0 some one with the larger hp pools. then came resilience etc... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:18:00 -
[100] - Quote
baltec1 wrote:Jorma Morkkis wrote:baltec1 wrote:Nobody is against the skiff and procurer getting this job and being good at it. Hence why we dont want the other barges to take that roll away from it. After the patch Hulk with two MLU's will have ~9500 EHP. You can't gank that? Yep I can and for a profit but only if they dont fit a tank. The skiff will be a challange and I will most likely be mining in that from now and perhaps doing pvp in one too 
a fully tanked hulk still out mines a max yield skiff, and a fully tanked hulk shouldn't die to suicide gankers unless they're packing more pewpew than they are now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:20:00 -
[101] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Mara Rinn wrote:
Yet rogues continue to stun lock.
that hasn't happened since the hp buffs at the start of tbc nearly half a decade ago. you simply don't have enough combined stuns and dps to 100 -> 0 some one with the larger hp pools. then came resilience etc... Yes I have VERY vague reminescences about "prep rogues" but that was 2005. Last time I played (Burning Crusade) that spec was basically only good vs outdoor materials harvesting alts who did not enter a battleground once (battlegrounds gave welfare gear with defensive stats called resilience or something).
you didn't even need prep itself, you just needed the spec.
i remember grinding for my gm swords when honour points were first introduced. i graveyard camped a poor shaman in wsg, i took him from 100 -> 0 every time he spawned. i felt bad for him.
yep once resilience came in and your chance to get a crit streak dropped to about 0% then you simply didn't have the dps to take some one down during stuns and they'd turn the tables on you pretty quickly. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:22:00 -
[102] - Quote
Mallak Azaria wrote:Dave stark wrote:Mara Rinn wrote:
Yet rogues continue to stun lock.
that hasn't happened since the hp buffs at the start of tbc nearly half a decade ago. you simply don't have enough combined stuns and dps to 100 -> 0 some one with the larger hp pools. then came resilience etc... This is now a "Talk about [Insert random easy-mode MMO here]" thread.
the thread's 80 pages long, we all know as the number of posts in a thread increases it's relevance to the op tends to 0. it also invokes ingram's law and inevitably soon we'll be talking about the 1940s. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:33:00 -
[103] - Quote
baltec1 wrote:Dave stark wrote:baltec1 wrote:Jorma Morkkis wrote:baltec1 wrote:Nobody is against the skiff and procurer getting this job and being good at it. Hence why we dont want the other barges to take that roll away from it. After the patch Hulk with two MLU's will have ~9500 EHP. You can't gank that? Yep I can and for a profit but only if they dont fit a tank. The skiff will be a challange and I will most likely be mining in that from now and perhaps doing pvp in one too  a fully tanked hulk still out mines a max yield skiff, and a fully tanked hulk shouldn't die to suicide gankers unless they're packing more pewpew than they are now. I did say the hulk with no tank. You can kill a tanked hulk for a loss but the skiff is another story which is as it should be. I still have some concerns over the survivability of the procurer and retriver.
the ret will be gank fodder, but as a t1 barge that's to be expected. it costs pocket change, for that kind of cheapness you're not going to get a gank resistant barge, that's the purpose of exhumers. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
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Posted - 2012.07.28 09:38:00 -
[104] - Quote
Random Celestial wrote:Dave stark wrote:
the ret will be gank fodder, but as a t1 barge that's to be expected. it costs pocket change, for that kind of cheapness you're not going to get a gank resistant barge, that's the purpose of exhumers.
http://i.imgur.com/x7d0o.jpg
very pretty, but you know what i meant. it's role isn't to be a tanky ship and as such it's paper thin unlike an exhumer. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:47:00 -
[105] - Quote
baltec1 wrote:Dave stark wrote:Random Celestial wrote:Dave stark wrote:
the ret will be gank fodder, but as a t1 barge that's to be expected. it costs pocket change, for that kind of cheapness you're not going to get a gank resistant barge, that's the purpose of exhumers.
http://i.imgur.com/x7d0o.jpg very pretty, but you know what i meant. it's role isn't to be a tanky ship and as such it's paper thin unlike an exhumer. So long as they can tank a blow from a destroyer when max tank they should be fine. I still would have liked the skiff to keep its +2 warp strenght but it will still be good without it. agreed i was disappointed when it vanished, it seemed appropriate for a ship that promotes survivability. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:57:00 -
[106] - Quote
baltec1 wrote:Dave stark wrote: agreed i was disappointed when it vanished, it seemed appropriate for a ship that promotes survivability.
It would have been the top choice for low sec and even provoded another option to avoid a gank in high sec.
hmm i know the skiff is pretty speedy, but what's it's align time like? then again at least with the core stab bonus you only had to worry about being bumped instead of the "well i'm scrammed may as well open the market tab and buy a new ship" scenario of being scrammed. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:58:00 -
[107] - Quote
and now a fit that can actually mine. forgot how much cpu a cyno takes but is there enough cpu left for 2 strips? (t2 strips) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 10:07:00 -
[108] - Quote
Random Celestial wrote:Dave stark wrote:and now a fit that can actually mine. forgot how much cpu a cyno takes but is there enough cpu left for 2 strips? (t2 strips) Sorry I thankfully came to my senses in relation to mining right after training for the retriever, and before t2 strips.
check the requirements, check the remaining cpu once the cyno is off and do the maths. i trust you to add up properly. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 10:23:00 -
[109] - Quote
Random Celestial wrote:Dave stark wrote:Random Celestial wrote:Dave stark wrote:and now a fit that can actually mine. forgot how much cpu a cyno takes but is there enough cpu left for 2 strips? (t2 strips) Sorry I thankfully came to my senses in relation to mining right after training for the retriever, and before t2 strips. check the requirements, check the remaining cpu once the cyno is off and do the maths. i trust you to add up properly. 139 CPU spare without the cyno, so yes. in that case, colour me impressed. however the loss of 3 mlus will hurt to the point where i'd probably rather just replace the ship for how little it costs. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 10:28:00 -
[110] - Quote
Vaerah Vahrokha wrote:Pyotr Kamarovi wrote:There appears to have been a sharp reversal in trends here. Now, with CCP announcing that it is actually going to do something about the mining problem (which makes perfect sense, considering their shift towards minerals coming mainly from mining and not other sources, e.g: gun mining), there are far less threads from miners "whining" about being ganked, and then being trolled and heckled by gankers, and a proportionately larger number of threads from gankers "whining" about not being able to gank, and being trolled and heckled by miners, carebears, and people with sense. It's called "what goes around, turns around".
"what goes around, comes around". Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
304
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Posted - 2012.07.28 15:31:00 -
[111] - Quote
ISD TYPE40 wrote:I've cleaned up some of the troll posts in this thread, please keep things civil, thank you.
Troll posts removed - ISD Type40.
nobody really cares if you deleted half the thread. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
305
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Posted - 2012.07.28 18:25:00 -
[112] - Quote
James Amril-Kesh wrote:Corina Jarr wrote:stoicfaux wrote:Richard Desturned wrote: those who unsub because they can't stand getting ~griefed~ will unsub for some other reason
this game is not for everyone
Right. And when CCP tallies the votes (aka subs,) who do you think has a bigger voice? The high-sec gankers? Or the high-sec miners? I think it's pretty obvious that CCP values the miners' concerns over the high-sec gankers' concerns. The real question is: will the high-sec gankers unsub over the mining ship changes? Because, you know, this game isn't for everyone. The HS gankers include a large portion of low sec folks, null sec folks, and HS folks. Remember, a lot of gankers are alts. And if miners become the only voice CCP listens to, we'll cull them by the thousands.
considering on sisi the hulks have had their 7.5% shield resistances/mining barge level cut to 5%/level i think they're listening to the gankers too. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
305
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Posted - 2012.07.28 20:55:00 -
[113] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote:Fit a 100k EHP tank skiff on test server tbh I preferred the mercoxit bonus Think they'll put a rig for that.
there is a rig for that on sisi. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
305
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Posted - 2012.07.28 21:26:00 -
[114] - Quote
neeever mind, totally misread that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
305
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Posted - 2012.07.29 07:41:00 -
[115] - Quote
nate555 wrote:stoicfaux wrote:Danks wrote:Tarryn Nightstorm wrote:Corina Jarr wrote:We are still raging about the mining ship changes right?
I'm not sure anymore. I was hoping for three-figure page count, but yeah. It would seem that this thread has run its course. In before lock, HA-HA!! So who won? Everyone in this thread, because... The people who aren't aware of the patch notes/dev blogs will rage-post on the 8th about how the patch introduced a bug that reduced their Mack's ice mining bonus from 100% to 1%. The shiptoasting will be epic that day. Oh you bet. Already had a guy whining about it yesterday.
ergh yeah, he was calling it a bug even after repeatedly being told to read the ship's description. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
305
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Posted - 2012.07.29 07:53:00 -
[116] - Quote
nate555 wrote:Quote:Quote:
It would seem that this thread has run its course.
In before lock, HA-HA!!
So who won? Everyone in this thread, because... The people who aren't aware of the patch notes/dev blogs will rage-post on the 8th about how the patch introduced a bug that reduced their Mack's ice mining bonus from 100% to 1%. The shiptoasting will be epic that day. Quote:Quote: Oh you bet. Already had a guy whining about it yesterday.
ergh yeah, he was calling it a bug even after repeatedly being told to read the ship's description. The guy i know was crying he wasn't going to make 500 million in 4 hours like he use to. 500 million million is a lie. I highly dought he was making that much he just wouldn't accept that the new hulk will mine almost exactly as much as the current mack. then again there have been a lot of people crying about exhumer changes who simply haven't or can't do the math. it's all rather amusing. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
306
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Posted - 2012.07.29 12:50:00 -
[117] - Quote
Destiny Corrupted wrote:baltec1 wrote:CCP have rolled back the HP buff to something far better. Before the latest change there was no point in getting a skiff because the two other exhumers could tank far too much. Now the skiff has a roll to fill and miners will continue to require to fit a tank of they will be a tempting target for a ganker.
The t1 barges are all in good shape too as they can now fit a good tank. Could you please post the changes, or at least summarize them? Can't check at the moment, and I'm sure others are interested too.
iirc shield/armour/structure hp is going up, but the resist bonuses are 5% not 7.5%/mining barge level now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
308
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Posted - 2012.07.29 16:59:00 -
[118] - Quote
JamesCLK wrote:And here are todays sisi changes to barges.Serpentine's EVE wrote: tldr; GÇótech 1 barges now only require Astrogeology III and Mining Barge I GÇóCovetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build) GÇóHulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level GÇóProcurer gets a massive 4 mid slots (+3 from last build) making it quite tough GÇóRetriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills GÇóExhumer shields reset to t1 resists + 5% per level (I think GÇô hard to read diffs sometimes) GÇóMining crystals reduced to half the volume (inb4 mineral compressionGǪ.)
Eat your hearts out. 
yield bonus on the hulk is nice. retriever never had a 30k ore bay anyway, it has been 28k for the last few days now, the 50% bonus dropped to 25% but it got an extra 2.5k base ore bay increase anyway. mining crystal change was a few days ago unless crystals are now like 12.5m3? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
308
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Posted - 2012.07.29 17:15:00 -
[119] - Quote
JamesCLK wrote:
They are 15 m3 now :sherlock:
As for the tldr, I'm not claiming any accuracy as it was a direct copy paste from Serpentine's blog.
yeah that's an unimportant t1 crystal that was 15m3 a few days ago, these aren't new changes. t2 crystals (the only ones any one gives a **** about) were originally 50m3, hence two reductions in size would put them at 12.5m3 but obviously that hasn't happened and this is old news. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
309
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Posted - 2012.07.29 19:47:00 -
[120] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:JamesCLK wrote:And here are todays sisi changes to barges.Serpentine's EVE wrote: tldr; GÇótech 1 barges now only require Astrogeology III and Mining Barge I GÇóCovetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build) GÇóHulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level GÇóProcurer gets a massive 4 mid slots (+3 from last build) making it quite tough GÇóRetriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills GÇóExhumer shields reset to t1 resists + 5% per level (I think GÇô hard to read diffs sometimes) GÇóMining crystals reduced to half the volume (inb4 mineral compressionGǪ.)
Eat your hearts out.  Yeah the "discussion" in the feedback forum is going strong. I don't get why a T2 ship should get T1 resists plus something. T2 ships are meant to get T2 resists else they should drop the cost from 250M to 25M and be T1. They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening.
i assume you've not tried tanking a triple bs rat spawn in 0.0 with a hulk have you? it's not exactly like running a level 2 in a drake... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
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Posted - 2012.07.29 20:16:00 -
[121] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:baltec1 wrote:Tyberius Franklin wrote:La Nariz wrote:They're made by ORE and are noncombat ships so why would they need resists? You can't tell me belt rats are that threatening. For tanking ganks hopefully to the point that gankers move on to someone else obviously. Also like all the other ships in game they have trouble doing their job as a wreck. Thankfully they can do this job. You should try flying a current retriever in a low SP character. Triple 0.6 sec frigs seriously risk to kill you - even shield repairing - before you warp away. You know, the game as also to cater to those so despised and spat in face newbies. The new retriver doesnt have that issue.
go to 0.7 and nor does the current one. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
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Posted - 2012.07.29 20:31:00 -
[122] - Quote
baltec1 wrote:Dave stark wrote:
go to 0.7 and nor does the current one.
All depends on how you fit it. Right now on TQ you can tank it enough so that the drones will mop up any NPC spawn long before you get into trouble in 0.5.
survey scanner and mlus. the difference is that the belt rats are only an issue if you have poor drone skills. nothing to do with tanking skills. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
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Posted - 2012.07.29 20:42:00 -
[123] - Quote
Tyberius Franklin wrote:baltec1 wrote:Dave stark wrote:
survey scanner and mlus.
Blah those are optional extras. That's one thing I don't quite get, that mining ships are pretty near the only ships not expected to use modules that enhance their primary function to be viable.
this is because when you fit a combat ship there are 4 things you can fit. more dps, tank, or utility (webs, scram all that ****).
with a mining ship you only have yield and tank, and you can't fit both because of the lack of cpu on ships. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
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Posted - 2012.07.29 20:45:00 -
[124] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Dave stark wrote:
survey scanner and mlus.
Blah those are optional extras. That's one thing I don't quite get, that mining ships are pretty near the only ships not expected to use modules that enhance their primary function to be viable. Tell that to my Impel.
your impel is the higest cargo space dst anyway. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
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Posted - 2012.07.29 20:48:00 -
[125] - Quote
baltec1 wrote:Dave stark wrote:
your impel is the higest cargo space dst anyway.
yep, plus it has a monster tank. No cargo mods though if I want that tank.
who bothers tanking a hauler anyway? max cargo and mwd trick will save you more often. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
310
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Posted - 2012.07.29 20:49:00 -
[126] - Quote
Suddenly Forums ForumKings wrote:95 pages of carebear tears.
96. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
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Posted - 2012.07.30 07:25:00 -
[127] - Quote
Destiny Corrupted wrote:Octoven wrote:Ganking for profit lets see how that works, you have one ship topped out at 120 mil taking down a ship valued at 280 mil. The gank pilot makes a profit the miner loses. It goes beyond that though right? The gank toon grabs another nado and repeats the process, meanwhile that miner that just got ganked is busy grinding to replace his ****. Ok, fine he got ganked, miners arent bitching that they are getting ganked, they are bitching because the gankers lose such a small amount compared to the miner himself. Granted, this is eve and dark bullshit is everywhere. However, with changes to barges it will take at least 2 nados if not 3 to drop a barge. Even at 3 that puts ship cost at 270 mil for a 280 mil ship. Sounds like a fair deal to me. High sec isnt a pretty playland where you can comb each other's hair, you can STILL be ganked, its just going to cost you just as much as your costing the miner. If you want to be a pirate  try your luck in low sec. In a logical sense, why is it so damn important to gank miners for profit? A 50-dollar steel mallet destroys a $300,000 Ferrari. A 10-million-dollar torpedo boat destroys a billion-dollar cruise ship. A few tens of billions of dollars spent on developing a nuclear weapons program can wipe out a trillion-dollar nation. It's much easier to destroy than to create. Establishing parity between the costs of production and destruction is exactly the thing that an open-ended game like EVE does not need.
your analogies are wrong because neither of those things happen in 30 seconds. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
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Posted - 2012.07.30 07:41:00 -
[128] - Quote
Pipa Porto wrote:Dave stark wrote:Destiny Corrupted wrote:Octoven wrote:Ganking for profit lets see how that works, you have one ship topped out at 120 mil taking down a ship valued at 280 mil. The gank pilot makes a profit the miner loses. It goes beyond that though right? The gank toon grabs another nado and repeats the process, meanwhile that miner that just got ganked is busy grinding to replace his ****. Ok, fine he got ganked, miners arent bitching that they are getting ganked, they are bitching because the gankers lose such a small amount compared to the miner himself. Granted, this is eve and dark bullshit is everywhere. However, with changes to barges it will take at least 2 nados if not 3 to drop a barge. Even at 3 that puts ship cost at 270 mil for a 280 mil ship. Sounds like a fair deal to me. High sec isnt a pretty playland where you can comb each other's hair, you can STILL be ganked, its just going to cost you just as much as your costing the miner. If you want to be a pirate  try your luck in low sec. In a logical sense, why is it so damn important to gank miners for profit? A 50-dollar steel mallet destroys a $300,000 Ferrari. A 10-million-dollar torpedo boat destroys a billion-dollar cruise ship. A few tens of billions of dollars spent on developing a nuclear weapons program can wipe out a trillion-dollar nation. It's much easier to destroy than to create. Establishing parity between the costs of production and destruction is exactly the thing that an open-ended game like EVE does not need. your analogies are wrong because neither of those things happen in 30 seconds. You're right. Torpedo Travel time is much less than 30s. A Nuke's drop time is much less than 30s. A Sledgehammer will cause Tens of thousands of dollars in Damage in 30s.
thousands of dollars of damage is not destroying some thing. -.- Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
|
Posted - 2012.07.30 07:49:00 -
[129] - Quote
Pipa Porto wrote:
Actually, with the right placement, you can destroy the engine in about 30s with a Sledgehammer. That means it can't drive, which I'd call destroyed.
And again, the Nuke and Torp are much faster than 30s.
i lack the care to keep arguing the point, especially when you're comparing an extremely rare out of game situation to a common in game situation.
the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used.
if people can't see why that's an issue that does need addressing then *shrug* i don't know. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
|
Posted - 2012.07.30 08:06:00 -
[130] - Quote
baltec1 wrote:Dave stark wrote:Pipa Porto wrote:
Actually, with the right placement, you can destroy the engine in about 30s with a Sledgehammer. That means it can't drive, which I'd call destroyed.
And again, the Nuke and Torp are much faster than 30s.
i lack the care to keep arguing the point, especially when you're comparing an extremely rare out of game situation to a common in game situation. the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used. if people can't see why that's an issue that does need addressing then *shrug* i don't know. Fleet line sheild ships have to give up all their mids to survive. Armour tanking cargoships have to give up cargo mods to tank. Sniper ships have togive up their tank ect ect. Miners are far from being alone in making these choices.
fleet ships don't give up their damage mods when they fit a tank; miners do because they lack the cpu to fit a shield tank and a rack of mlus.
armour tanking cargo ships are a ******* retared idea and whoever at ccp came up with it need putting out of our misery and are in the same situation as miners except nobody is actively ganking them because when you've got orcas avalable the entire ship type is redundant anyway.
yeah snipers don't have give up their tank; they choose to do it for a bit more range, or a bit more damage. snipers not fitting tanks is akin to miners not fitting tanks. it's not because they can't it's because they choose not to.
i agree miners probably aren't alone in this; however their rebalancing came first so they're getting fixed first. i'm sure ccp will address the same issue with other ships when they get around to rebalacing those ship types. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
|
Posted - 2012.07.30 08:16:00 -
[131] - Quote
Destiny Corrupted wrote:Dave stark wrote:the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used. DPS is DPS. Shooting a barge with a Catalyst that does 500 DPS is no different than shooting a faction battleship with a Catalyst that does 500 DPS. Both will take the same amount of damage from the Catalyst. The only difference is that the faction battleship pilot is more likely to not be ignorant in relation to the shooty aspects of this game, and fit his ship in a manner than would prevent a single 500 DPS Catalyst from destroying his ship. Miners have always been able to do this as well; they simply chose not to. Dave stark wrote:*shrug* i don't know. That about sums it up.
no, they won't do 500 dps to both targets because the ships will have different resistances.
not to mention the faction battleship can ignore the catalyst because it has enough ehp that concord will be there before the catalyst can even get through it's shield. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
312
|
Posted - 2012.07.30 08:23:00 -
[132] - Quote
Destiny Corrupted wrote:Dave stark wrote:Destiny Corrupted wrote:Dave stark wrote:the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used. DPS is DPS. Shooting a barge with a Catalyst that does 500 DPS is no different than shooting a faction battleship with a Catalyst that does 500 DPS. Both will take the same amount of damage from the Catalyst. The only difference is that the faction battleship pilot is more likely to not be ignorant in relation to the shooty aspects of this game, and fit his ship in a manner than would prevent a single 500 DPS Catalyst from destroying his ship. Miners have always been able to do this as well; they simply chose not to. Dave stark wrote:*shrug* i don't know. That about sums it up. no, they won't do 500 dps to both targets because the ships will have different resistances. not to mention the faction battleship can ignore the catalyst because it has enough ehp that concord will be there before the catalyst can even get through it's shield. Quoting this just so you can't edit it out later.
why would i? nothing i've said is incorrect. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 09:02:00 -
[133] - Quote
Destiny Corrupted wrote:March rabbit wrote:Destiny Corrupted wrote:March rabbit wrote:posting in 100500th thread: "i hate miners" This is completely new theme!  We don't hate miners; we simply can't bring ourselves to sympathize with the stupid ones. there is nothing to be proud of when you CANNOT something. Only ability to do something makes you respected by others.  Should I not be proud of my inability to hate people of a specific race, or my inability to kill a person in cold blood for no specific reason? How about my inability to be a child molester?
it's more commendable to be able to do some thing bad, and choose not to do it rather than not doing it because you can't. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 10:01:00 -
[134] - Quote
baltec1 wrote:Jorma Morkkis wrote:Pipa Porto wrote:Ever heard of "safety in numbers"? Ever heard of "more dps in groups"? Thats why you fit a tank.
and when do other ships have to sacrifice ALL of their med and low slots to fit a tank? why do people have a hard time grasping this?
to fit a tank to a hulk you have to give up all of your non-high slots. you either end up relying on hull buffer with a damage control, or you have to give up a low for a power core thingy to fit a substantial shield tank.
a drake can easily get a substantial tank and still fit a rack of ballistic controls. a hulk can't fit a shield tank and even half the amount of mining upgrades a drake could fit in ballistic controls.
some thing needs to change whether it's a straight up ehp buff or a fitting upgrade. the current "tank your exhumer" thing is complete bullshit. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 10:02:00 -
[135] - Quote
Khanh'rhh wrote:Dave stark wrote:no, they won't do 500 dps to both targets because the ships will have different resistances.
not to mention the faction battleship can ignore the catalyst because it has enough ehp that concord will be there before the catalyst can even get through it's shield. OK, so people are laughing at you because EHP is the HP which includes the resists,
aaand i stopped reading there because we're talking about dps not ehp. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 10:12:00 -
[136] - Quote
Pipa Porto wrote:Dave stark wrote:baltec1 wrote:Jorma Morkkis wrote:Pipa Porto wrote:Ever heard of "safety in numbers"? Ever heard of "more dps in groups"? Thats why you fit a tank. and when do other ships have to sacrifice ALL of their med and low slots to fit a tank? why do people have a hard time grasping this? to fit a tank to a hulk you have to give up all of your non-high slots. you either end up relying on hull buffer with a damage control, or you have to give up a low for a power core thingy to fit a substantial shield tank. a drake can easily get a substantial tank and still fit a rack of ballistic controls. a hulk can't fit a shield tank and even half the amount of mining upgrades a drake could fit in ballistic controls. some thing needs to change whether it's a straight up ehp buff or a fitting upgrade. the current "tank your exhumer" thing is complete bullshit. Fit a Midslot/Rigslot Tank and MLUs and mine in 1.0space and you'll be fine. The Special Snowflake brick tank is required only to counter a special snowflake team of many T1 Dessies in .5 space. Anywhere else, you can fit a smaller tank and still be unprofitable.
once you fit a t2 invuln and passive em hardener you're out of cpu with 2 spare mids. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 10:22:00 -
[137] - Quote
baltec1 wrote:Dave stark wrote:baltec1 wrote:Jorma Morkkis wrote:Pipa Porto wrote:Ever heard of "safety in numbers"? Ever heard of "more dps in groups"? Thats why you fit a tank. and when do other ships have to sacrifice ALL of their med and low slots to fit a tank? why do people have a hard time grasping this? Intercepters, any hauler with expensive cargo, front line fleet armour ships, heavy tackle ectect. The intercepters dont even get to tank themselves if they wantto be usefull.
the difference is the intercepters have the option to tank with speed; other ships don't have that option. haulers with expensive cargo are called orcas; you can fly a naked orca and nobody will gank you. not quite sure what you mean with front line fleet armour ships so i'll just leave that one.
literally all the ships you listed have a alternate way to tank. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 10:27:00 -
[138] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote: Fit a Midslot/Rigslot Tank and MLUs and mine in 1.0space and you'll be fine.
The Special Snowflake brick tank is required only to counter a special snowflake team of many T1 Dessies in .5 space. Anywhere else, you can fit a smaller tank and still be unprofitable.
once you fit a t2 invuln and passive em hardener you're out of cpu with 2 spare mids. If only there were some way to increase your CPU without using a Low slot... What, you say there is? Enough tank to require 2 Nados in 1.0 [Hulk, Hisec Mininh] Mining Laser Upgrade II Mining Laser Upgrade II Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
good point; forgot about those rigs. and now we have to give up a rig slot to mine ice the ehp buffs are totally justified.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
314
|
Posted - 2012.07.30 10:42:00 -
[139] - Quote
Pipa Porto wrote:Dave stark wrote:
good point; forgot about those rigs. and now we have to give up a rig slot to mine ice the ehp buffs are totally justified.
Nope. Because now you have the Skiff. If you're worried about suicide ganking, you use the Skiff. The Mack and Hulk are for other situations where you're not worried about it.
just because it's not a tank ship shouldn't mean it can't fit a tank. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 10:45:00 -
[140] - Quote
Skippermonkey wrote:Dave stark wrote:just because it's not a tank ship shouldn't mean it can't fit a tank. Go look up the tier 3 battlecruisers just TRY and fit a tank to those You can try, but its a fairly pointless exercise edit - waitwaitwait.... im not being drawn into this thread again you almost had me
and when i can fit a new type of strip miner to my hulk with a 1000m3 yield, i'll gladly give up my tank on my hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 10:47:00 -
[141] - Quote
baltec1 wrote:Dave stark wrote:
just because it's not a tank ship shouldn't mean it can't fit a tank.
Problem with tis argument is that it can fit a tank.
except it can't without both rigs, which is exactly the point. when mining ice you can't fit the tank. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 10:48:00 -
[142] - Quote
Tobiaz wrote:CCP Soundwave wrote:Tyberius Franklin wrote:Zagdul wrote:Gone are the days where EVE is a dangerous place. I seem to have missed the part when they made all player ships immune to damage. That won't happen as long as I'm around, btw. Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. It damn well SHOULD be profitable!!! High risk of getting ganked is pretty much the ONLY balancing factor for flying no-tank-all-yield mining barges. Instead of having to choose between low-risk and profitability, you're now simply handing the miners both. *facepalm* And what's up with all the miners cheering for this? With all the stupid/greedy/lazy miners being weeded out by gankers, the smarter 'third pig' miners are making a LOT more money. Perhaps you should stop being so stubborn on trying to be piggie #1 and #2, complaining about wolves.
you aren't stopped from ganking miners. you're just going to have to actually incur a loss to do so. just like you have to incur a loss to gank a freighter.
the difference is a freighter can carry enough cargo to make it worth your while; a hulk doesn't. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 10:51:00 -
[143] - Quote
baltec1 wrote:Dave stark wrote:
except it can't without both rigs, which is exactly the point. when mining ice you can't fit the tank.
No, when mining ice to it fullest you must fit a smaller tank. If you want the best safety get a skiff.
i don't want the best safety; i just want to be able to fit a tank without having empty slots because there's not enough cpu on the ship.
i love my drake and it fits 4 bcus and a full tank, that's 4 damage mods. mining barges can't even fit less than that and have a decent tank. do you really not see the issue? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 10:52:00 -
[144] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
good point; forgot about those rigs. and now we have to give up a rig slot to mine ice the ehp buffs are totally justified.
Nope. Because now you have the Skiff. If you're worried about suicide ganking, you use the Skiff. The Mack and Hulk are for other situations where you're not worried about it. just because it's not a tank ship shouldn't mean it can't fit a tank. There are 3 factors in a mining ship. Yield Cargo Tank After a certain amount, Tank doesn't matter because you become expensive to gank. The current SISI Mack is over that number, so the Skiff's tank is irrelevant.
no, there are 2. cargo has been removed from that equation since the dawn of time with jetcans and now with ore bays.
great so ccp have failed at balancing the ships; how does that relate to actually being able to fit a tank to a ship to begin with? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 10:58:00 -
[145] - Quote
baltec1 wrote:Dave stark wrote: i don't want the best safety; i just want to be able to fit a tank without having empty slots because there's not enough cpu on the ship.
i love my drake and it fits 4 bcus and a full tank, that's 4 damage mods. mining barges can't even fit less than that and have a decent tank. do you really not see the issue?
Thats because barges are not combat ships. They are only for mining and thus, fit differently to combat ships. Problem with miners is that they think that they should get the max yeild and still be able to have a good tank. No other ship can do this so why should miners?
if they are only for mining and not combat, why can people shoot at them and engage them in combat? outrageous statements on both sides.
i don't want max yield and a good tank; i want max yield and be able to fill all the slots. i know as soon as i drop the mlus i can fit bulkheads and damage control and have the best tank. by having mlus you're already trading dcu and bulkheads, why should i be further penalised by not being able to fill my mid slots? again; i can fit a drake with a good tank and max damage is it really that absurd that miners should be able to fit max yield and a good tank? **** i think i can even squeeze a utility [prop mod, painter, scram whatever] mod on to my drake too with that setup. so saying no other ship can do it it is utter crap, the drake quite adequately does it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
315
|
Posted - 2012.07.30 11:07:00 -
[146] - Quote
baltec1 wrote:Dave stark wrote: if they are only for mining and not combat, why can people shoot at them and engage them in combat? outrageous statements on both sides.
i don't want max yield and a good tank; i want max yield and be able to fill all the slots. i know as soon as i drop the mlus i can fit bulkheads and damage control and have the best tank. by having mlus you're already trading dcu and bulkheads, why should i be further penalised by not being able to fill my mid slots? again; i can fit a drake with a good tank and max damage is it really that absurd that miners should be able to fit max yield and a good tank? **** i think i can even squeeze a utility [prop mod, painter, scram whatever] mod on to my drake too with that setup. so saying no other ship can do it it is utter crap, the drake quite adequately does it.
You can shoot them because they are a ship and this is EVE. [Hulk, Impossible mids] Mining Laser Upgrade II Mining Laser Upgrade II Adaptive Invulnerability Field I Small F-S9 Regolith Shield Induction Upgraded EM Ward Amplifier I Rock-Scanning Sensor Array I Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I Modulated Strip Miner II, Veldspar Mining Crystal I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Yep, impossible 
i can't even be bothered to pyfa that to see how much ehp it has, besides it's almost lunch time. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
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Posted - 2012.07.30 20:32:00 -
[147] - Quote
Vaerah Vahrokha wrote:BTW how comes I can get a gank cane setup that sacrifices NOTHING (top tracking, best possible T2 turrets, 1.6s lock time, all T2 mods, 37k EHP without all V skills, high burst, 3 gyrostabs...) but if I want to fly a Mack I either forfeit 35% of yeld or have a pure sh!t zero tank and ofc all V skills?
nothing wrong with that; it's perfectly balanced. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
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Posted - 2012.07.30 20:44:00 -
[148] - Quote
Pipa Porto wrote:Mining Ice in a Hulk is perfectly viable, if a little slow. And when I say ATK, I mean actually doing something, which means that your protection is not being there for him to salvo you. You warp out as he starts landing on grid, not after he starts locking you.
Anyway, have I ever said the Mack couldn't do with some love? I've only said that the New SISI mack has gotten too much love and because of that, it eclipses the New SISI Skiff.
the problem is either the exhumers will eclipse the skiff or they will still be gank fodder. there's no middle ground. it'll be unprofitable to tank and the skiff will be redundant, or it will be profitable to gank and the rebalancing has failed. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.30 20:49:00 -
[149] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Vaerah Vahrokha wrote:BTW how comes I can get a gank cane setup that sacrifices NOTHING (top tracking, best possible T2 turrets, 1.6s lock time, all T2 mods, 37k EHP without all V skills, high burst, 3 gyrostabs...) but if I want to fly a Mack I either forfeit 35% of yeld or have a pure sh!t zero tank and ofc all V skills? nothing wrong with that; it's perfectly balanced. Might be balanced but I totally feel well in my combat ships (minmatar and caldari) while the mining ships feel big smelly cartons that are just poor and lacking. Even the Orca is a great ship, mine got like 250k EHP without sacrificing but a little cargo, it can be reconfigured to carry a lot or be very tanked or use a MWD for quick warp... it's just the mining ships that suck really hard balls. And even then, I prefer today's Hulk vs the new version. I'll never fly it. Total removal of any flexibility (like it had a lot to begin with!). Nobody who is not a masochistic drone will use that piece of crap.
agreed, the orca is amazing. easily my favourite ship in the game.
i'll use the new hulk, i just doubt i'll use it in high sec. assuming that 3% yield buff does indeed turn in to a 5% one i might use it in high sec... but with the higher ehp on the mack along with the lack of having to jetcan i'll probably go with the mack. oh right yeah, higher ehp and cargo and yield because you can't really use a max yield hulk without making yourself gank fodder...
the crown has just been passed and the rebalancing has failed somewhat imo.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.30 21:34:00 -
[150] - Quote
Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote:Suddenly Forums ForumKings wrote:Vaerah Vahrokha wrote: Hulk: lol why-ever-fly-unpracticable-cargo-and-stupidly-small-crystals-hold piece of paper?
There's this really cool thing called friends. Yes I'll get friends to waste their day continuously emptying the minuscule hold for me and one of them will sit in a corner like a waiter for my gracious new crystals order. Read above, min maxed things need to be streamlined else they lose much of their viability in useless micromanagement (because it does not require any skill, it's just imposed burden). So you're saying that you don't have friends.
even if he did it wouldn't matter. if your friends have half a brain they wouldn't want to spend the day constantly going back and forth with cargo holds full of crystals in addition to the stuff they're meant to be doing etc.
the simple fact is the new tiny cargo hold means you have additional pointless logistics for no reason; there was never an issue being able to carry 30 crystals before, so why have ccp decided to make it one? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.31 08:02:00 -
[151] - Quote
Mara Rinn wrote:Ah, in that case ignore VV since VV only mines once a year for lulz.
The Hulk's ore bay only needs to be large enough for three cycles worth of ore from a max-bonused strip miner. Maybe four if the pilot is staggering lasers to buy time for a sandwich-making trip to the kitchen.
i've said it before and i'll say it again; if you want to go afk do other things, fly a mackinaw not a hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.31 12:31:00 -
[152] - Quote
Mara Rinn wrote:Dave stark wrote:i've said it before and i'll say it again; if you want to go afk do other things, fly a mackinaw not a hulk. Or a cloaky ship which you can park in someone else's industrial system 24/7. Or a Retribution which you just use for structure bashing. If you want people to be tied to the computer while their account is logged in, go play some other game.
exactly there's a ship to let you go afk. the mackinaw is that ship not the hulk. deal with it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.31 12:36:00 -
[153] - Quote
Mara Rinn wrote:Pipa Porto wrote:Why more than 1? It's meant to run with hauler support. Either have it in the belt with you or accept the risk that comes with jet cans. More than 1 because the Hulk has 3 strip miners and I don't want to be continually dragging one cycle of ore to the Orca's corp hangar every minute. That's far too much attention to a task which takes my mouse away from the "warp the hell out of here" button  . 6000m3 is a decent size. People with ultimately maxed out yield can learn to stagger their strip miners. Being required to stagger strip miners because the ore bay isn't even big enough for min yield Strip Miner Is cycling simultaneously would be a pain in the neck. Of course, I would very happily trade a 5% yield bonus for a 5% cycle time bonus. Change the Mining Foreman Mindlink from a 15% yield to a 5% cycle time on all mining lasers and I'd be a happy miner.
you won't be dragging every min, you'll be dragging every ~2 mins depending on if you're in a fleet with an orca and a rorq. even then the difference in time isn't that substantial.
currently you're only going to go over 6k m3 / cycle if you're perfect skilled with a +5 implant... do yourself a favour and get a +3 and 6k cargo is more than sufficient if you don't want staggered strips [not that i'm having a go, just an observation] and yes, i agree having to stagger strips would be a pain. hardly maxing yield if you're sitting there with inactive strips because you can't just warp in to a belt and turn them on.
trading yield for cycle time will never happen. fixed cycles and variable m3 vs variable cycles vs fixed yield is the defining factor between ore and ice mining respectively. inb4 orca links; mining foreman skill/implant. there are bonuses to yield and cycle times, except yield doesn't affect ice mining.
to be honest the new hulk is fine aside from the 350 cargo needs to go back to 500 like the covetor and all is good, imo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
325
|
Posted - 2012.07.31 14:59:00 -
[154] - Quote
Blastcaps Madullier wrote:Really hope your joking on the 350m3 cargo hold thats smaller than a SBs cargo hold, think CCP needs to add a specialty crystal hold in that case on the hulks for holding crystals.
i really hope you're joking. yes lets add a whole new, and pointless bay when you can just change 350 to 500 on 1 ship's stats in order to solve the problem. a number that shouldn't have been changed from 500 to begin with, especially since they didn't add that space to the ore bay.
also stealth bombers have nothing to do with this, besides they have 1 bomb launcher to load not 3, if you're trying to draw the worst parallel in the world between strip miners and bomb launchers. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
325
|
Posted - 2012.07.31 15:00:00 -
[155] - Quote
baltec1 wrote:Blastcaps Madullier wrote:
Really hope your joking on the 350m3 cargo hold thats smaller than a SBs cargo hold, think CCP needs to add a specialty crystal hold in that case on the hulks for holding crystals.
Thats more than enough to hold crystals, if you want more just get the hauler to shuttle some more out to you.
and which other subcap needs 2 accounts to work properly? in fact; think of it as rhetoric i don't want your answer. it'll just be stupid. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:14:00 -
[156] - Quote
baltec1 wrote:Dave stark wrote:baltec1 wrote:Blastcaps Madullier wrote:
Really hope your joking on the 350m3 cargo hold thats smaller than a SBs cargo hold, think CCP needs to add a specialty crystal hold in that case on the hulks for holding crystals.
Thats more than enough to hold crystals, if you want more just get the hauler to shuttle some more out to you. and which other subcap needs 2 accounts to work properly? in fact; think of it as rhetoric i don't want your answer. it'll just be stupid. Because its so hard to warp to a station and grab more crystals every so often. defeats the entire purpose of the ship's role. if i wanted to warp back and forth i'd get in a mackinaw and just go afk. until my 30 min alarm goes off.
infact, if the 3% -> 5% yield modifier happens then i might actually accept this almost stupid answer because it'd be an absolute mining behemoth and the yield bonus would make up for the inconvenience. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:21:00 -
[157] - Quote
Andoria Thara wrote:Dave stark wrote:defeats the entire purpose of the ship's role. if i wanted to warp back and forth i'd get in a mackinaw and just go afk. until my 30 min alarm goes off. So use a Mackinaw. I'll quote something I read earlier: "THE HULK IS NOT THE BEST MINING SHIP ANYMORE" Use the proper ship for the proper job, teircide is in effect, don't use a screw driver to hammer a nail. If you can't deal with the limited space, use a different ship, simple as that.
teircide isn't in effect at all, using the proper ship for the job would be using the hulk, however if the hulk isn't going to produce the goods because of bad design and the answer is "use the mack" which has more ehp, cargo, and yield due to less time wasted on bad design then....
we're simply handing the mackinaw the crown that the hulk currently wears and rebalancing hasn't balanced anything it's just crowned a new king of everything. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:22:00 -
[158] - Quote
baltec1 wrote:Dave stark wrote: defeats the entire purpose of the ship's role. if i wanted to warp back and forth i'd get in a mackinaw and just go afk. until my 30 min alarm goes off.
infact, if the 3% -> 5% yield modifier happens then i might actually accept this almost stupid answer because it'd be an absolute mining behemoth and the yield bonus would make up for the inconvenience.
You will be docking a lot more to empty your hold on all the barges than needing to swarp crystals so just pick up more then. This really isnt an issue for solo or group play.
you won't be docking more at all; you'll just be jetcanning, like you always were. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
326
|
Posted - 2012.07.31 15:32:00 -
[159] - Quote
good stuff.
i have a feeling the 350m3 ore bay is a mistake. my evidence is that A) the cov still has 500m3 ore bay, and B) the hulk still has 7500m3 ore bay.
then again if both the rumoured yield increase and my prediction about the cargo being a mistake happen in tomorrow's sisi update the hulk will be where it needs to be without encroaching on any of the other exhumer's role.
however i would like them to take a peek at the retriever vs mackinaw. the difference in ore bay is quite insubstantial. when going from the procurer to the skiff, or covetor to the hulk they feel like sizable upgrades for their intended role; the mack doesn't since it has less than 1 cycle of ore's space of space over the retriever. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
328
|
Posted - 2012.07.31 15:49:00 -
[160] - Quote
Vaerah Vahrokha wrote:Dave stark wrote:Mara Rinn wrote:Dave stark wrote:i've said it before and i'll say it again; if you want to go afk do other things, fly a mackinaw not a hulk. Or a cloaky ship which you can park in someone else's industrial system 24/7. Or a Retribution which you just use for structure bashing. If you want people to be tied to the computer while their account is logged in, go play some other game. exactly there's a ship to let you go afk. the mackinaw is that ship not the hulk. deal with it. Except the Pro Game Balancers in this thread say Mack is not allowed to be an AFK ship... then.... what use is it? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:34:00 -
[161] - Quote
i think soundwave has been quoted out of context a lot. a hulk's high slots are probably worth more than a t2 catalyst, i think that's the issue, pretty much has nothing to do with the hull cost of a hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:38:00 -
[162] - Quote
Corina Jarr wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point. The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops.
it hasn't been redesigned at all. all they've done is created a crystal issue, lowered the resist bonus and gone "there we go". it has been given no bonuses for being in a fleet what so ever. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:41:00 -
[163] - Quote
Pipa Porto wrote:Dave stark wrote:Corina Jarr wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point. The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops. it hasn't been redesigned at all. all they've done is created a crystal issue, lowered the resist bonus and gone "there we go". it has been given no bonuses for being in a fleet what so ever. ~20% yield over the Mackinaw isn't a bonus now?
in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:03:00 -
[164] - Quote
Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now.
you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:21:00 -
[165] - Quote
Corina Jarr wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] CCP decided they wanted the Hulk to not be the end all of mining ships. So they gave it drawbacks so that it must be part of a fleet op to be useful. And in that area, it is more useful than any of the other barges.
except it isn't more useful than another type of barge in a fleet. in fact you're just an imposed burden upon the other fleet members constantly having to be resupplied with crystals etc. if you're constantly dicking around with crystals instead of mining you may as well just turn up in mackinaws and keep the boosting ship in a pos which gives it extra safety for no loss in yield because the macks aren't knobing around with crystals and can haul their own ****.
in their current state hulks are far more hassle than their yield bonus is worth. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:35:00 -
[166] - Quote
Tyberius Franklin wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] It should be painfully clear why it functions better in a fleet environment. It mines more and with proper support cargo restrictions become irrelevant.
except having a 3% yield modifier/level does not mean it mines more. i love my spread sheets as much as the next person but just because the paper says it's a bigger number doesn't mean it works like that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:43:00 -
[167] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] Because it's able to make effective use of it's ~20%(25% now) yield bonus over a Mackinaw/Skiff. That's why it's better than a Mack/Skiff in a fleet.
except with constantly ******* around with crystals; it's not able to make use of that bonus as efficiently as it needs to to make it really worth using.
sure when(if) that extra 10% yield bonus hits sisi i might agree that the extra logistics are worth it until then though, it's really not. i guess we'll see tomorrow. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:47:00 -
[168] - Quote
Pipa Porto wrote:
Sure it is. It's a 20-25% yield bonus over a Mackinaw/Skiff (even bigger when you remember that gang links stack with that). If that's not worth it to you, that's fine, don't use it. But VV was complaining that fitting a Brick Tank gimps the TQ Hulk's yield too much, and that reduces the yield less than switching to a SISI Mackinaw will.
As for constantly switching out Crystals, I'll ask something again that you still haven't answered: How long does it take to burn out a set of crystals?
it's not even bigger because gang links are % based so a 20% bonus now is still a 20% bonus after gang links.
no idea how long it takes, between auto reload and being able to carry all of the crystals i want it's never been an issue so i've never needed to know. i do remember having to buy a handful of new crystals every few days even with casual mining at about 1-3hs a day without orca bonuses (slower cycles, less wear on crystals). Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:51:00 -
[169] - Quote
Tyberius Franklin wrote:Does everyone in your fleet need a full set of crystals? Can you not dedicate certain people do different types of ore and actually make effective use of your numbers?
even if you don't need a full set, you can't get a half set in with the current cargo capacity. that's the thing, if we revert back to the old 500m3 cargo bay iirc we still can't fit a full set of crystals however; we can fit enough sets of crystals that there's a wide enough range of crystals for it not to be an issue.
see, we don't want to hold a billion crystals we just want to be able to hold a reasonable amount. 350m3's worth is fine for the other barges with less strips to load.
no you can't dedicate them to certain kinds of ores because ore's aren't nice and bunched up in the same locations even with the range bonus from orcas/rorqs not every ore will be in range of you from a given spot in a belt/site. hence no; you can't really dedicate certain miners to certain ores. also spodumain will pretty much always be left to the end, nobody likes it, but you're inevitably going to have every one all shooting it when it's the only thing left so you can cycle the site. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
332
|
Posted - 2012.07.31 20:02:00 -
[170] - Quote
Pipa Porto wrote:Dave stark wrote:Tyberius Franklin wrote:Does everyone in your fleet need a full set of crystals? Can you not dedicate certain people do different types of ore and actually make effective use of your numbers? even if you don't need a full set, you can't get a half set in with the current cargo capacity. that's the thing, if we revert back to the old 500m3 cargo bay iirc we still can't fit a full set of crystals however; we can fit enough sets of crystals that there's a wide enough range of crystals for it not to be an issue. You can fit 3 Ores worth of Crystals. Do you really have situations where you have to switch ores more than 3 times while the Hauler's making a run to station?
clearly i do; or it wouldn't be an issue. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:10:00 -
[171] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:Certainly being able to bring 4 sets of cystals instead of 3 is absolutely as game breaking as T20 or subcap killer fitted Titans.
I mean, look at the opposition, you'll find less opposition at making drugs legal. Clearly only being able to bring 3 sets of crystals instead of 4 makes the Hulk useless despite the 20% increase in yield.
it's not a 20% increase, at the moment. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 20:32:00 -
[172] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Vaerah Vahrokha wrote:Certainly being able to bring 4 sets of cystals instead of 3 is absolutely as game breaking as T20 or subcap killer fitted Titans.
I mean, look at the opposition, you'll find less opposition at making drugs legal. Clearly only being able to bring 3 sets of crystals instead of 4 makes the Hulk useless despite the 20% increase in yield. it's not a 20% increase, at the moment. You're forgetting the 15% from Barge 5. Skiff/Mack doesn't have that. It's actually 25%. 100/79~=1.25. https://forums.eveonline.com/default.aspx?g=posts&m=1686159#post1686159Denidil wrote:hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk
these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without MLUs
Ship - Strips * modifiers = effective # of strip mining modules
Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15
Covetor - 3 strips * 1.2 (barge V) = 3.6 Retriever - 2 strips * 1.5 (role bonus) = 3 strips Procurer - 1 strips * 3 (role bonus) = 3 strips
or % relative to a hulk
Mackinaw: 79.4% Skiff: 79.4%
Covetor: 90.7% Retriever: 75.6% Procurer: 75.6%
however that's without fittings. max yield for both ships brings the difference to 15.5526....% due to the mack's third mlu. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 21:00:00 -
[173] - Quote
Gogela wrote:I can't believe there are 126 pages on this... 
mining, it's as important as goons exploiting faction warfare. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 21:04:00 -
[174] - Quote
Gogela wrote:Dave stark wrote:Gogela wrote:I can't believe there are 126 pages on this...  mining, it's as important as goons exploiting faction warfare. People still mine?! 
where do you think minerals come from? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
333
|
Posted - 2012.07.31 21:12:00 -
[175] - Quote
Shalua Rui wrote:Dave stark wrote:where do you think minerals come from? Like a kid asking where burgers are coming from...^^
worryingly, i don't think many kids could actually tell you the answer to that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 22:15:00 -
[176] - Quote
krickettt wrote:So much butt-hurt in this thread. The tears are glorious! 
i'll wager if you go through the whole threat there are more posts saying how many tears there are rather than posts containing actual tears. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 22:31:00 -
[177] - Quote
Vertisce Soritenshi wrote:I see the forums haven't changed one bit while I was away...
Anybody got a link with info on this new barge people keep talking about? I can't seem to find it.
Nevermind...its just a stats change.
Bunch of whiny little pricks...go cry me a river so I may bathe in your tears.
yeah... because feedback on changes is a bad thing, right? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 06:28:00 -
[178] - Quote
Mara Rinn wrote:The cargo hold of a Hulk is sufficient for replacement crystals.
no it isn't. that's the issue. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 06:39:00 -
[179] - Quote
Destiny Corrupted wrote:Dave stark wrote:Mara Rinn wrote:The cargo hold of a Hulk is sufficient for replacement crystals. no it isn't. that's the issue. Fit a cargo expander?
jesus christ i'm laughing too hard to even consider giving this a serious response. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 06:48:00 -
[180] - Quote
i'll humour you... instead of fitting expanders and losing my mlus, i'll just fit a ship that doesn't have to deal with the crystal bullshit and mine more ore.
cargo expanders aren't the answer to bad game design; swapping to the mackinaw is.
which then means you've simply crowned a new "go to" mining ship and the rebalance has totally failed because every one just switches to macks and the problem we currently have will still exist except the fotm ship will be the mack not the hulk.
then if you weren't just posting for the sake of it or had any idea about the issue being discussed; you'd already know that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 06:55:00 -
[181] - Quote
rodyas wrote:Yeah they don't have dead space cargo expanders or dead space MLUs, mining sucks. If they had those, I would propably fly the procurer, tank be worth it.
Hopefully someday, CCP Moses puts his hands on your hulk and cures it. Until then you just have CCP Goliath's ambigious promise of it being better tomorrow.
i don't think ccp goliath was being that ambiguous; he admitted he didn't know what the changes were. even so, if you look at the inconsistencies between what ccp have said, and the other ships on sisi the most likely change today is the hulk's cargo going back to 500m3 and the issue being resolved.
no, 500m3 is not enough for a full set of every crystal, however it's enough space for enough crystals that it doesn't matter. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 08:18:00 -
[182] - Quote
jonathon Jameson wrote:Being a miner myself i can see the need for rebalancing, but i think CCP have gone overboard on some aspects.
the main thing being yield and tanks, if they had left the hulk and covetor alone EHP-wise and yield wise that would have been fine for me, as if you fly a hulk with no tank you've gone full ****** anyway.
What i would have done is the following:
covetor / hulk - EHP no change, 10k/15k ore hold no change to yield, so the hulk still needs to jet can to get good yield.
retriever / mack - 50% better tank than covetor / hulk & keep the yield 2/3 of the covetor / hulk, plus 20k/30k ore hold - no jet canning required.
procurer / skiff - ubertank +200% on the hulk/covetor - but keep the yield at 1/3 of hulk/covetor, and cargo hold 10k/15k same as covetor / hulk - again no jet canning required. keeping the warp strength bonus, you could even risk a quick mine during war, albeit at much reduced yield, so it would actually make the boat useable.
If CCP kept the emphasis on the hulk / covetors yield the gankers would still be happy as i can assure you the majority of miners would still honestly believe that hulks were the best for ALL situations, and max-yield hulk tears could still be drunk by the gallon.
but miners who had some kind of idea could show some sense and take the right ship at the right time, mack for solo, hulk for gang.
just taking the derp option and giving all barges a big old EHP boost makes no sense to me at all, like most people say above, it DOES make mining too easy - and that's coming from a miner. now everything has nearly the same yield as a hulk (procurer 75% of hulk) it just makes no sense either - where's the trade off? it should be set towards making AFK mining harder not easier. either you mine AFK for max-yield and risk losing a 300million isk ship or take the safe option and drop yield by 1/3 or 2/3.
that way miners get a variety of ships worth using and gankers still have idiot miners to keep them happy.
so basically you want them to not change the ships and keep the hulk as the king of mining. nobody is going to use a ship with 1/3 of the yield regardless of how much tank it has, the isk/hour would be a joke, in fact an osprey would probably out mine it.
the difference in yield is arguably the main reason why the other ships suck so much **** right now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
337
|
Posted - 2012.08.01 09:18:00 -
[183] - Quote
Kryss Darkdust wrote:The confusing aspect of the mining barges for me is trying to decipher a purpose for each ship which defines it as "better for this purpose".
You have three mining barges, the procurer, Retriever and Covetor. Within reason these ships are priced pretty close to each other (within a few millions which is negligable and no one will choose a cheaper class just because of the price here). The skills are pretty negligable as well, for the most part we are talking a few days of extra training to get the Covetor.
So the question is what purpose does the Procurer and Retriever really serve in the scope of things? What do these ships do better than the Covetor and why would anyone beyond perhaps a brief period as they wait to skill up, fly the lesser ships?
The Hulk I understand. Its a considerably larger investment and higher skill requirement. So there is a reason for someone to take a lesser ship and fly it.
Can anyone shed some light on that for me?
the situation now: no there's no reason to fly anything but the hulk. it has the most ehp, most cargo, and most tank. exception to this is if you're mining ice or mercoxit, even so the hulk is still close in terms of yield.
after the change; yeah the hulk has the highest yield, but the mack has more cargo and ehp, and the skiff just has insane ehp and that holds for the t1 variants too. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
338
|
Posted - 2012.08.01 12:30:00 -
[184] - Quote
Destiny Corrupted wrote:Mike Whiite wrote:I could turn things arround and say CCP forces the big bad wolf, to use his brains.
I've no trouble with gankers as a whole I do hate the fact that with the current mining ships it's possible to create a trial account and shoot al but every mining ship in a week or so in a destroyer.
I don't mine but I consider that a expliot. Would you consider it an exploit if 100 people rolled new characters, and after spending a few hours training some basic combat skills, went out and killed mining barges using Velators? How would you deal with this exploit? Would you prevent characters under a month old from aggressing anyone in high-sec? Because that would be very sandbox-like, right? But there would be no other way to deal with something that is essentially a numbers game, so what would you say to that?
ban trial accounts from using gates!
i think that's almost the most absurd thing i've ever said on these forums. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
349
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Posted - 2012.08.02 10:42:00 -
[185] - Quote
Richard Desturned wrote:CCP Ytterbium wrote:A properly fit Tornado delivers a volley of at least 9000 damage, which was far enough to destroy an untanked Hulk before it could react. What's the problem?
that bit, i'd imagine. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
349
|
Posted - 2012.08.02 10:45:00 -
[186] - Quote
Richard Desturned wrote:Dave stark wrote:Richard Desturned wrote:CCP Ytterbium wrote:A properly fit Tornado delivers a volley of at least 9000 damage, which was far enough to destroy an untanked Hulk before it could react. What's the problem? that bit, i'd imagine. that's how alpha works, hope this helps
sure it's how it works, obviously ccp aren't happy with that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
349
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Posted - 2012.08.02 10:52:00 -
[187] - Quote
Richard Desturned wrote:Dave stark wrote:sure it's how it works, obviously ccp aren't happy with that. getting blown up and podded before you can react is something that does not just happen to miners the hulk miner also has the option of reacting by seeing a tornado landing and getting out of there - of course, he's AFK and sitting still, but if they're really accounting for bad choices, well, 'heh'
perhaps not so valid when we're talking about nados but i'm almost sure a destroyer can land on grid and bump a miner before they're aligned? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
349
|
Posted - 2012.08.02 10:59:00 -
[188] - Quote
Richard Desturned wrote:Dave stark wrote:perhaps not so valid when we're talking about nados but i'm almost sure a destroyer can land on grid and bump a miner before they're aligned? Let me tell you about Orca bonuses and being aligned (i.e. moving) implying you must be in a fleet or you deserve to be ganked? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
350
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Posted - 2012.08.02 14:49:00 -
[189] - Quote
Richard Desturned wrote:Dave stark wrote:Richard Desturned wrote:Dave stark wrote:perhaps not so valid when we're talking about nados but i'm almost sure a destroyer can land on grid and bump a miner before they're aligned? Let me tell you about Orca bonuses and being aligned (i.e. moving) implying you must be in a fleet or you deserve to be ganked? orca bonuses give you extra strip miner range please don't put words in my mouth
i didn't put words in your mouth, you're saying you've got to be in a fleet, a very specific fleet, with an orca. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
351
|
Posted - 2012.08.02 21:27:00 -
[190] - Quote
Chainsaw Plankton wrote:highsec mining is low reward, imo it deserves to be low risk. I feel like a small fitting increase and/or slight EHP buff would do, imo it is just silly that a hulk can die to a solo destroyer. okay okay tbh I don't really have much pity for people that don't train any core skills and fit 2 expanders and 2 cargo optimizers. but I just don't buy that the only viable highsec mining fit is nothing but buffer/fitting mods.
and yes a t3 with no tank (and/or gaping resist hole) can die to 1-2 tornado volleys rather easily, but their options for tanking are so much greater than on a hulk.
3rd most profitable ore is a high sec ore. if high sec mining is low reward that just means mining is low reward. not really relevant but i thought it needed pointing out. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
352
|
Posted - 2012.08.02 23:01:00 -
[191] - Quote
Knight Cabbage wrote:Dave stark wrote: 3rd most profitable ore is a high sec ore. if high sec mining is low reward that just means mining is low reward. not really relevant but i thought it needed pointing out.
I doubt it would be smart to balance the mining ships around skewed minerals market. If ore in high is more profitable than in low/null then the economy needs a fix not the EHP of mining barges.
even without a skewed mineral market, the different secs need looking at in regards to mining.
right now there's absolutely no reason to mine in low sec what so ever. the minerals in low sec are worth the least [granted more of an economy issue than anything else] however it's also the most dangerous. afaik low sec does not have industry indexes like the null sec systems so there's no guaranteed grav sites which are safer to mine in because they have to be scanned down, nor can you put bubbles on gates to give you extra time to get to safety when there's a +1 in local, nor do you have concord around to protect you.
in short low sec is a high risk practically bugger all reward place to mine and that needs looking at imo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.05 12:10:00 -
[192] - Quote
Arkturus McFadden wrote:You know, I sometimes get the views and likes column mixed up on these forums. I truthfully thought it said this thread had 28k + of likes. It baffled me until I looked twice!
Oh and also, I think it'll be awesome for mining barges to sit there and laugh as they traverse low sec in giant herds. It'll be fun shooting them too.
why would any one go to low sec in a mining ship? there's nothing there worth mining. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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